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配置表访问接口化,简化常量访问
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@@ -2,13 +2,13 @@ package gdconf
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import (
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"fmt"
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"hk4e/pkg/logger"
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"github.com/jszwec/csvutil"
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)
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// 奖励配置表
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// RewardData 奖励配置表
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type RewardData struct {
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RewardID int32 `csv:"RewardID"` // 奖励ID
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RewardItem1ID int32 `csv:"RewardItem1ID,omitempty"` // Reward道具1ID
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@@ -66,3 +66,11 @@ func (g *GameDataConfig) loadRewardData() {
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}
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logger.Info("RewardData count: %v", len(g.RewardDataMap))
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}
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func GetRewardDataById(rewardID int32) *RewardData {
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return CONF.RewardDataMap[rewardID]
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}
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func GetRewardDataMap() map[int32]*RewardData {
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return CONF.RewardDataMap
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}
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