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配置表访问接口化,简化常量访问
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@@ -2,13 +2,13 @@ package gdconf
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import (
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"fmt"
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"hk4e/pkg/logger"
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"github.com/jszwec/csvutil"
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)
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// 玩家等级配置表
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// PlayerLevelData 玩家等级配置表
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type PlayerLevelData struct {
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Level int32 `csv:"Level"` // 等级
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Exp int32 `csv:"Exp,omitempty"` // 升到下一级所需经验
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@@ -29,3 +29,11 @@ func (g *GameDataConfig) loadPlayerLevelData() {
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}
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logger.Info("PlayerLevelData count: %v", len(g.PlayerLevelDataMap))
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}
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func GetPlayerLevelDataById(level int32) *PlayerLevelData {
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return CONF.PlayerLevelDataMap[level]
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}
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func GetPlayerLevelDataMap() map[int32]*PlayerLevelData {
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return CONF.PlayerLevelDataMap
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}
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