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配置表访问接口化,简化常量访问
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@@ -1,75 +1,36 @@
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package constant
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var EnterReasonConst *EnterReason
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type EnterReason struct {
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None uint16
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Login uint16 // 登录
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DungeonReplay uint16 // 秘境重新挑战
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DungeonReviveOnWaypoint uint16 // 秘境重生
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DungeonEnter uint16 // 秘境进入
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DungeonQuit uint16 // 秘境离开
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Gm uint16 // 管理员
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QuestRollback uint16 // 任务回滚
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Revival uint16 // 重生
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PersonalScene uint16 // 个人场景
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TransPoint uint16 // 传送点
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ClientTransmit uint16 // 客户端传送
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ForceDragBack uint16 // 强制后退
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TeamKick uint16 // 队伍踢出
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TeamJoin uint16 // 队伍加入
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TeamBack uint16 // 队伍返回
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Muip uint16 // ??
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DungeonInviteAccept uint16 // 秘境邀请接受
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Lua uint16 // 脚本
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ActivityLoadTerrain uint16 // 活动加载地形
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HostFromSingleToMp uint16 // 房主从单人到多人
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MpPlay uint16 // 多人游戏
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AnchorPoint uint16 // 迷你锚点
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LuaSkipUi uint16 // 脚本跳过UI
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ReloadTerrain uint16 // 重载地形
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DraftTransfer uint16 // 某个东西传送 ??
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EnterHome uint16 // 进入尘歌壶
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ExitHome uint16 // 离开尘歌壶
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ChangeHomeModule uint16 // 更改尘歌壶模块
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Gallery uint16 // ??
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HomeSceneJump uint16 // 尘歌壶场景跳转
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HideAndSeek uint16 // 隐藏和搜索 ??
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}
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func InitEnterReasonConst() {
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EnterReasonConst = new(EnterReason)
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EnterReasonConst.None = 0
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EnterReasonConst.Login = 1
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EnterReasonConst.DungeonReplay = 11
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EnterReasonConst.DungeonReviveOnWaypoint = 12
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EnterReasonConst.DungeonEnter = 13
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EnterReasonConst.DungeonQuit = 14
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EnterReasonConst.Gm = 21
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EnterReasonConst.QuestRollback = 31
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EnterReasonConst.Revival = 32
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EnterReasonConst.PersonalScene = 41
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EnterReasonConst.TransPoint = 42
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EnterReasonConst.ClientTransmit = 43
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EnterReasonConst.ForceDragBack = 44
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EnterReasonConst.TeamKick = 51
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EnterReasonConst.TeamJoin = 52
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EnterReasonConst.TeamBack = 53
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EnterReasonConst.Muip = 54
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EnterReasonConst.DungeonInviteAccept = 55
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EnterReasonConst.Lua = 56
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EnterReasonConst.ActivityLoadTerrain = 57
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EnterReasonConst.HostFromSingleToMp = 58
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EnterReasonConst.MpPlay = 59
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EnterReasonConst.AnchorPoint = 60
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EnterReasonConst.LuaSkipUi = 61
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EnterReasonConst.ReloadTerrain = 62
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EnterReasonConst.DraftTransfer = 63
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EnterReasonConst.EnterHome = 64
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EnterReasonConst.ExitHome = 65
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EnterReasonConst.ChangeHomeModule = 66
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EnterReasonConst.Gallery = 67
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EnterReasonConst.HomeSceneJump = 68
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EnterReasonConst.HideAndSeek = 69
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}
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const (
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EnterReasonNone uint16 = 0
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EnterReasonLogin uint16 = 1 // 登录
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EnterReasonDungeonReplay uint16 = 11 // 秘境重新挑战
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EnterReasonDungeonReviveOnWaypoint uint16 = 12 // 秘境重生
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EnterReasonDungeonEnter uint16 = 13 // 秘境进入
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EnterReasonDungeonQuit uint16 = 14 // 秘境离开
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EnterReasonGm uint16 = 21 // 管理员
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EnterReasonQuestRollback uint16 = 31 // 任务回滚
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EnterReasonRevival uint16 = 32 // 重生
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EnterReasonPersonalScene uint16 = 41 // 个人场景
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EnterReasonTransPoint uint16 = 42 // 传送点
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EnterReasonClientTransmit uint16 = 43 // 客户端传送
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EnterReasonForceDragBack uint16 = 44 // 强制后退
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EnterReasonTeamKick uint16 = 51 // 队伍踢出
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EnterReasonTeamJoin uint16 = 52 // 队伍加入
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EnterReasonTeamBack uint16 = 53 // 队伍返回
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EnterReasonMuip uint16 = 54 // 与原神项目组的某个服务器组件相关
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EnterReasonDungeonInviteAccept uint16 = 55 // 秘境邀请接受
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EnterReasonLua uint16 = 56 // 脚本
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EnterReasonActivityLoadTerrain uint16 = 57 // 活动加载地形
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EnterReasonHostFromSingleToMp uint16 = 58 // 房主从单人到多人
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EnterReasonMpPlay uint16 = 59 // 多人游戏
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EnterReasonAnchorPoint uint16 = 60 // 迷你锚点
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EnterReasonLuaSkipUi uint16 = 61 // 脚本跳过UI
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EnterReasonReloadTerrain uint16 = 62 // 重载地形
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EnterReasonDraftTransfer uint16 = 63 // 某个东西传送 ??
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EnterReasonEnterHome uint16 = 64 // 进入尘歌壶
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EnterReasonExitHome uint16 = 65 // 离开尘歌壶
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EnterReasonChangeHomeModule uint16 = 66 // 更改尘歌壶模块
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EnterReasonGallery uint16 = 67 // ??
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EnterReasonHomeSceneJump uint16 = 68 // 尘歌壶场景跳转
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EnterReasonHideAndSeek uint16 = 69 // 捉迷藏也就是风行迷宗
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)
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