配置表访问接口化,简化常量访问

This commit is contained in:
flswld
2023-02-09 19:20:47 +08:00
parent 867448b80d
commit ae4c505e48
74 changed files with 2313 additions and 3189 deletions

View File

@@ -1,75 +1,36 @@
package constant
var EnterReasonConst *EnterReason
type EnterReason struct {
None uint16
Login uint16 // 登录
DungeonReplay uint16 // 秘境重新挑战
DungeonReviveOnWaypoint uint16 // 秘境重生
DungeonEnter uint16 // 秘境进入
DungeonQuit uint16 // 秘境离开
Gm uint16 // 管理员
QuestRollback uint16 // 任务回滚
Revival uint16 // 重生
PersonalScene uint16 // 个人场景
TransPoint uint16 // 传送点
ClientTransmit uint16 // 客户端传送
ForceDragBack uint16 // 强制后退
TeamKick uint16 // 队伍踢出
TeamJoin uint16 // 队伍加入
TeamBack uint16 // 队伍返回
Muip uint16 // ??
DungeonInviteAccept uint16 // 秘境邀请接受
Lua uint16 // 脚本
ActivityLoadTerrain uint16 // 活动加载地形
HostFromSingleToMp uint16 // 房主从单人到多人
MpPlay uint16 // 多人游戏
AnchorPoint uint16 // 迷你锚点
LuaSkipUi uint16 // 脚本跳过UI
ReloadTerrain uint16 // 重载地形
DraftTransfer uint16 // 某个东西传送 ??
EnterHome uint16 // 进入尘歌壶
ExitHome uint16 // 离开尘歌壶
ChangeHomeModule uint16 // 更改尘歌壶模块
Gallery uint16 // ??
HomeSceneJump uint16 // 尘歌壶场景跳转
HideAndSeek uint16 // 隐藏和搜索 ??
}
func InitEnterReasonConst() {
EnterReasonConst = new(EnterReason)
EnterReasonConst.None = 0
EnterReasonConst.Login = 1
EnterReasonConst.DungeonReplay = 11
EnterReasonConst.DungeonReviveOnWaypoint = 12
EnterReasonConst.DungeonEnter = 13
EnterReasonConst.DungeonQuit = 14
EnterReasonConst.Gm = 21
EnterReasonConst.QuestRollback = 31
EnterReasonConst.Revival = 32
EnterReasonConst.PersonalScene = 41
EnterReasonConst.TransPoint = 42
EnterReasonConst.ClientTransmit = 43
EnterReasonConst.ForceDragBack = 44
EnterReasonConst.TeamKick = 51
EnterReasonConst.TeamJoin = 52
EnterReasonConst.TeamBack = 53
EnterReasonConst.Muip = 54
EnterReasonConst.DungeonInviteAccept = 55
EnterReasonConst.Lua = 56
EnterReasonConst.ActivityLoadTerrain = 57
EnterReasonConst.HostFromSingleToMp = 58
EnterReasonConst.MpPlay = 59
EnterReasonConst.AnchorPoint = 60
EnterReasonConst.LuaSkipUi = 61
EnterReasonConst.ReloadTerrain = 62
EnterReasonConst.DraftTransfer = 63
EnterReasonConst.EnterHome = 64
EnterReasonConst.ExitHome = 65
EnterReasonConst.ChangeHomeModule = 66
EnterReasonConst.Gallery = 67
EnterReasonConst.HomeSceneJump = 68
EnterReasonConst.HideAndSeek = 69
}
const (
EnterReasonNone uint16 = 0
EnterReasonLogin uint16 = 1 // 登录
EnterReasonDungeonReplay uint16 = 11 // 秘境重新挑战
EnterReasonDungeonReviveOnWaypoint uint16 = 12 // 秘境重生
EnterReasonDungeonEnter uint16 = 13 // 秘境进入
EnterReasonDungeonQuit uint16 = 14 // 秘境离开
EnterReasonGm uint16 = 21 // 管理员
EnterReasonQuestRollback uint16 = 31 // 任务回滚
EnterReasonRevival uint16 = 32 // 重生
EnterReasonPersonalScene uint16 = 41 // 个人场景
EnterReasonTransPoint uint16 = 42 // 传送点
EnterReasonClientTransmit uint16 = 43 // 客户端传送
EnterReasonForceDragBack uint16 = 44 // 强制后退
EnterReasonTeamKick uint16 = 51 // 队伍踢出
EnterReasonTeamJoin uint16 = 52 // 队伍加入
EnterReasonTeamBack uint16 = 53 // 队伍返回
EnterReasonMuip uint16 = 54 // 与原神项目组的某个服务器组件相关
EnterReasonDungeonInviteAccept uint16 = 55 // 秘境邀请接受
EnterReasonLua uint16 = 56 // 脚本
EnterReasonActivityLoadTerrain uint16 = 57 // 活动加载地形
EnterReasonHostFromSingleToMp uint16 = 58 // 房主从单人到多人
EnterReasonMpPlay uint16 = 59 // 多人游戏
EnterReasonAnchorPoint uint16 = 60 // 迷你锚点
EnterReasonLuaSkipUi uint16 = 61 // 脚本跳过UI
EnterReasonReloadTerrain uint16 = 62 // 重载地形
EnterReasonDraftTransfer uint16 = 63 // 某个东西传送 ??
EnterReasonEnterHome uint16 = 64 // 进入尘歌壶
EnterReasonExitHome uint16 = 65 // 离开尘歌壶
EnterReasonChangeHomeModule uint16 = 66 // 更改尘歌壶模块
EnterReasonGallery uint16 = 67 // ??
EnterReasonHomeSceneJump uint16 = 68 // 尘歌壶场景跳转
EnterReasonHideAndSeek uint16 = 69 // 捉迷藏也就是风行迷宗
)