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溺水传送至安全位置初步
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@@ -35,7 +35,6 @@ func (g *GameManager) SceneTransToPointReq(player *model.Player, payloadMsg pb.M
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g.TeleportPlayer(player, uint32(constant.EnterReasonConst.TransPoint), sceneId, pos)
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sceneTransToPointRsp := &proto.SceneTransToPointRsp{
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Retcode: 0,
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PointId: req.PointId,
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SceneId: req.SceneId,
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}
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