网关性能优化

This commit is contained in:
flswld
2023-03-13 11:07:01 +08:00
parent ea069c705c
commit a14eea9bfb
16 changed files with 2452 additions and 2593 deletions
+4 -18
View File
@@ -4,9 +4,7 @@ import (
"strings"
"time"
"hk4e/common/config"
"hk4e/common/constant"
"hk4e/common/utils"
"hk4e/gdconf"
"hk4e/gs/model"
"hk4e/pkg/endec"
@@ -23,22 +21,10 @@ func (g *GameManager) HandleAbilityStamina(player *model.Player, entry *proto.Ab
case proto.AbilityInvokeArgument_ABILITY_MIXIN_COST_STAMINA:
// 大剑重击 或 持续技能 耐力消耗
costStamina := new(proto.AbilityMixinCostStamina)
if config.GetConfig().Hk4e.ClientProtoProxyEnable {
clientProtoObj := g.GetClientProtoObjByName("AbilityMixinCostStamina")
if clientProtoObj == nil {
logger.Error("get client proto obj is nil")
return
}
ok := utils.UnmarshalProtoObj(costStamina, clientProtoObj, entry.AbilityData)
if !ok {
return
}
} else {
err := pb.Unmarshal(entry.AbilityData, costStamina)
if err != nil {
logger.Error("parse AbilityMixinCostStamina error: %v", err)
return
}
err := pb.Unmarshal(entry.AbilityData, costStamina)
if err != nil {
logger.Error("parse AbilityMixinCostStamina error: %v", err)
return
}
// 处理持续耐力消耗
g.SkillSustainStamina(player, costStamina.IsSwim)