网关性能优化

This commit is contained in:
flswld
2023-03-13 11:07:01 +08:00
parent ea069c705c
commit a14eea9bfb
16 changed files with 2452 additions and 2593 deletions

View File

@@ -3,9 +3,7 @@ package game
import (
"math"
"hk4e/common/config"
"hk4e/common/constant"
"hk4e/common/utils"
"hk4e/gdconf"
"hk4e/gs/model"
"hk4e/pkg/alg"
@@ -19,47 +17,37 @@ import (
var cmdProtoMap *cmd.CmdProtoMap = nil
func DoForward[IET model.InvokeEntryType](player *model.Player, req pb.Message, copyFieldList []string, forwardField string, invokeHandler *model.InvokeHandler[IET]) {
func DoForward[IET model.InvokeEntryType](player *model.Player, invokeHandler *model.InvokeHandler[IET],
cmdId uint16, newNtf pb.Message, forwardField string,
srcNtf pb.Message, copyFieldList []string) {
if cmdProtoMap == nil {
cmdProtoMap = cmd.NewCmdProtoMap()
}
cmdId := cmdProtoMap.GetCmdIdByProtoObj(req)
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
if world == nil {
return
}
if invokeHandler.AllLen() == 0 && invokeHandler.AllExceptCurLen() == 0 && invokeHandler.HostLen() == 0 {
ntf := cmdProtoMap.GetProtoObjByCmdId(cmdId)
if srcNtf != nil && copyFieldList != nil {
for _, fieldName := range copyFieldList {
reflection.CopyStructField(ntf, req, fieldName)
reflection.CopyStructField(newNtf, srcNtf, fieldName)
}
}
if invokeHandler.AllLen() == 0 && invokeHandler.AllExceptCurLen() == 0 && invokeHandler.HostLen() == 0 {
for _, v := range world.GetAllPlayer() {
GAME_MANAGER.SendMsg(cmdId, v.PlayerID, player.ClientSeq, ntf)
GAME_MANAGER.SendMsg(cmdId, v.PlayerID, player.ClientSeq, newNtf)
}
}
if invokeHandler.AllLen() > 0 {
ntf := cmdProtoMap.GetProtoObjByCmdId(cmdId)
for _, fieldName := range copyFieldList {
reflection.CopyStructField(ntf, req, fieldName)
}
reflection.SetStructFieldValue(ntf, forwardField, invokeHandler.EntryListForwardAll)
GAME_MANAGER.SendToWorldA(world, cmdId, player.ClientSeq, ntf)
reflection.SetStructFieldValue(newNtf, forwardField, invokeHandler.EntryListForwardAll)
GAME_MANAGER.SendToWorldA(world, cmdId, player.ClientSeq, newNtf)
}
if invokeHandler.AllExceptCurLen() > 0 {
ntf := cmdProtoMap.GetProtoObjByCmdId(cmdId)
for _, fieldName := range copyFieldList {
reflection.CopyStructField(ntf, req, fieldName)
}
reflection.SetStructFieldValue(ntf, forwardField, invokeHandler.EntryListForwardAllExceptCur)
GAME_MANAGER.SendToWorldAEC(world, cmdId, player.ClientSeq, ntf, player.PlayerID)
reflection.SetStructFieldValue(newNtf, forwardField, invokeHandler.EntryListForwardAllExceptCur)
GAME_MANAGER.SendToWorldAEC(world, cmdId, player.ClientSeq, newNtf, player.PlayerID)
}
if invokeHandler.HostLen() > 0 {
ntf := cmdProtoMap.GetProtoObjByCmdId(cmdId)
for _, fieldName := range copyFieldList {
reflection.CopyStructField(ntf, req, fieldName)
}
reflection.SetStructFieldValue(ntf, forwardField, invokeHandler.EntryListForwardHost)
GAME_MANAGER.SendToWorldH(world, cmdId, player.ClientSeq, ntf)
reflection.SetStructFieldValue(newNtf, forwardField, invokeHandler.EntryListForwardHost)
GAME_MANAGER.SendToWorldH(world, cmdId, player.ClientSeq, newNtf)
}
}
@@ -69,8 +57,12 @@ func (g *GameManager) UnionCmdNotify(player *model.Player, payloadMsg pb.Message
if player.SceneLoadState != model.SceneEnterDone {
return
}
DoForward[proto.CombatInvokeEntry](player, &proto.CombatInvocationsNotify{}, []string{}, "InvokeList", player.CombatInvokeHandler)
DoForward[proto.AbilityInvokeEntry](player, &proto.AbilityInvocationsNotify{}, []string{}, "Invokes", player.AbilityInvokeHandler)
DoForward[proto.CombatInvokeEntry](player, player.CombatInvokeHandler,
cmd.CombatInvocationsNotify, new(proto.CombatInvocationsNotify), "InvokeList",
nil, nil)
DoForward[proto.AbilityInvokeEntry](player, player.AbilityInvokeHandler,
cmd.AbilityInvocationsNotify, new(proto.AbilityInvocationsNotify), "Invokes",
nil, nil)
player.CombatInvokeHandler.Clear()
player.AbilityInvokeHandler.Clear()
}
@@ -80,7 +72,6 @@ func (g *GameManager) MassiveEntityElementOpBatchNotify(player *model.Player, pa
if player.SceneLoadState != model.SceneEnterDone {
return
}
ntf := req
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
if world == nil {
return
@@ -90,9 +81,9 @@ func (g *GameManager) MassiveEntityElementOpBatchNotify(player *model.Player, pa
logger.Error("scene is nil, sceneId: %v", player.SceneId)
return
}
ntf.OpIdx = scene.GetMeeoIndex()
req.OpIdx = scene.GetMeeoIndex()
scene.SetMeeoIndex(scene.GetMeeoIndex() + 1)
g.SendToWorldA(world, cmd.MassiveEntityElementOpBatchNotify, player.ClientSeq, ntf)
g.SendToWorldA(world, cmd.MassiveEntityElementOpBatchNotify, player.ClientSeq, req)
}
func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg pb.Message) {
@@ -113,22 +104,10 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
switch entry.ArgumentType {
case proto.CombatTypeArgument_COMBAT_EVT_BEING_HIT:
hitInfo := new(proto.EvtBeingHitInfo)
if config.GetConfig().Hk4e.ClientProtoProxyEnable {
clientProtoObj := g.GetClientProtoObjByName("EvtBeingHitInfo")
if clientProtoObj == nil {
logger.Error("get client proto obj is nil")
continue
}
ok := utils.UnmarshalProtoObj(hitInfo, clientProtoObj, entry.CombatData)
if !ok {
continue
}
} else {
err := pb.Unmarshal(entry.CombatData, hitInfo)
if err != nil {
logger.Error("parse EvtBeingHitInfo error: %v", err)
continue
}
err := pb.Unmarshal(entry.CombatData, hitInfo)
if err != nil {
logger.Error("parse EvtBeingHitInfo error: %v", err)
continue
}
attackResult := hitInfo.AttackResult
if attackResult == nil {
@@ -171,22 +150,10 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
player.CombatInvokeHandler.AddEntry(entry.ForwardType, entry)
case proto.CombatTypeArgument_ENTITY_MOVE:
entityMoveInfo := new(proto.EntityMoveInfo)
if config.GetConfig().Hk4e.ClientProtoProxyEnable {
clientProtoObj := g.GetClientProtoObjByName("EntityMoveInfo")
if clientProtoObj == nil {
logger.Error("get client proto obj is nil")
continue
}
ok := utils.UnmarshalProtoObj(entityMoveInfo, clientProtoObj, entry.CombatData)
if !ok {
continue
}
} else {
err := pb.Unmarshal(entry.CombatData, entityMoveInfo)
if err != nil {
logger.Error("parse EntityMoveInfo error: %v", err)
continue
}
err := pb.Unmarshal(entry.CombatData, entityMoveInfo)
if err != nil {
logger.Error("parse EntityMoveInfo error: %v", err)
continue
}
motionInfo := entityMoveInfo.MotionInfo
if motionInfo.Pos == nil || motionInfo.Rot == nil {
@@ -530,7 +497,9 @@ func (g *GameManager) ClientAbilityInitFinishNotify(player *model.Player, payloa
// logger.Debug("ClientAbilityInitFinishNotify: %v", entry)
invokeHandler.AddEntry(entry.ForwardType, entry)
}
DoForward[proto.AbilityInvokeEntry](player, &proto.ClientAbilityInitFinishNotify{}, []string{"EntityId"}, "Invokes", invokeHandler)
DoForward[proto.AbilityInvokeEntry](player, invokeHandler,
cmd.ClientAbilityInitFinishNotify, new(proto.ClientAbilityInitFinishNotify), "Invokes",
req, []string{"EntityId"})
}
func (g *GameManager) ClientAbilityChangeNotify(player *model.Player, payloadMsg pb.Message) {
@@ -544,7 +513,9 @@ func (g *GameManager) ClientAbilityChangeNotify(player *model.Player, payloadMsg
invokeHandler.AddEntry(entry.ForwardType, entry)
}
DoForward[proto.AbilityInvokeEntry](player, req, []string{"EntityId", "IsInitHash"}, "Invokes", invokeHandler)
DoForward[proto.AbilityInvokeEntry](player, invokeHandler,
cmd.ClientAbilityChangeNotify, new(proto.ClientAbilityChangeNotify), "Invokes",
req, []string{"IsInitHash", "EntityId"})
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
if world == nil {
@@ -554,23 +525,10 @@ func (g *GameManager) ClientAbilityChangeNotify(player *model.Player, payloadMsg
switch abilityInvokeEntry.ArgumentType {
case proto.AbilityInvokeArgument_ABILITY_META_ADD_NEW_ABILITY:
abilityMetaAddAbility := new(proto.AbilityMetaAddAbility)
if config.GetConfig().Hk4e.ClientProtoProxyEnable {
clientProtoObj := g.GetClientProtoObjByName("AbilityMetaAddAbility")
if clientProtoObj == nil {
logger.Error("get client proto obj is nil")
continue
}
ok := utils.UnmarshalProtoObj(abilityMetaAddAbility, clientProtoObj, abilityInvokeEntry.AbilityData)
if !ok {
logger.Error("AbilityMetaAddAbility proto error")
continue
}
} else {
err := pb.Unmarshal(abilityInvokeEntry.AbilityData, abilityMetaAddAbility)
if err != nil {
logger.Error("parse AbilityMetaAddAbility error: %v", err)
continue
}
err := pb.Unmarshal(abilityInvokeEntry.AbilityData, abilityMetaAddAbility)
if err != nil {
logger.Error("parse AbilityMetaAddAbility error: %v", err)
continue
}
worldAvatar := world.GetWorldAvatarByEntityId(abilityInvokeEntry.EntityId)
if worldAvatar == nil {
@@ -584,23 +542,10 @@ func (g *GameManager) ClientAbilityChangeNotify(player *model.Player, payloadMsg
worldAvatar.SetAbilityList(abilityList)
case proto.AbilityInvokeArgument_ABILITY_META_MODIFIER_CHANGE:
abilityMetaModifierChange := new(proto.AbilityMetaModifierChange)
if config.GetConfig().Hk4e.ClientProtoProxyEnable {
clientProtoObj := g.GetClientProtoObjByName("AbilityMetaModifierChange")
if clientProtoObj == nil {
logger.Error("get client proto obj is nil")
continue
}
ok := utils.UnmarshalProtoObj(abilityMetaModifierChange, clientProtoObj, abilityInvokeEntry.AbilityData)
if !ok {
logger.Error("AbilityMetaModifierChange proto error")
continue
}
} else {
err := pb.Unmarshal(abilityInvokeEntry.AbilityData, abilityMetaModifierChange)
if err != nil {
logger.Error("parse AbilityMetaModifierChange error: %v", err)
continue
}
err := pb.Unmarshal(abilityInvokeEntry.AbilityData, abilityMetaModifierChange)
if err != nil {
logger.Error("parse AbilityMetaModifierChange error: %v", err)
continue
}
abilityAppliedModifier := &proto.AbilityAppliedModifier{
ModifierLocalId: abilityMetaModifierChange.ModifierLocalId,