mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-17 05:32:27 +08:00
网关性能优化
This commit is contained in:
@@ -2,13 +2,10 @@ package game
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import (
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"encoding/json"
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"reflect"
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"runtime"
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"time"
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"hk4e/common/config"
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"hk4e/common/mq"
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"hk4e/gate/client_proto"
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"hk4e/gate/kcp"
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"hk4e/gdconf"
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"hk4e/gs/dao"
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@@ -49,13 +46,12 @@ var ONLINE_PLAYER_NUM int32 = 0 // 当前在线玩家数
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var SELF *model.Player
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type GameManager struct {
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dao *dao.Dao
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snowflake *alg.SnowflakeWorker
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clientCmdProtoMap *client_proto.ClientCmdProtoMap
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gsId uint32
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gsAppid string
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mainGsAppid string
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ai *model.Player // 本服的Ai玩家对象
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dao *dao.Dao
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snowflake *alg.SnowflakeWorker
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gsId uint32
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gsAppid string
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mainGsAppid string
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ai *model.Player // 本服的Ai玩家对象
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}
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func NewGameManager(dao *dao.Dao, messageQueue *mq.MessageQueue, gsId uint32, gsAppid string, mainGsAppid string) (r *GameManager) {
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@@ -63,11 +59,6 @@ func NewGameManager(dao *dao.Dao, messageQueue *mq.MessageQueue, gsId uint32, gs
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r.dao = dao
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MESSAGE_QUEUE = messageQueue
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r.snowflake = alg.NewSnowflakeWorker(int64(gsId))
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if config.GetConfig().Hk4e.ClientProtoProxyEnable {
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r.clientCmdProtoMap = client_proto.NewClientCmdProtoMap()
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// 反射调用的方法在启动时测试是否正常防止中途panic
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r.GetClientProtoObjByName("PingReq")
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}
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r.gsId = gsId
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r.gsAppid = gsAppid
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r.mainGsAppid = mainGsAppid
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@@ -289,11 +280,17 @@ func (g *GameManager) SendMsgToGate(cmdId uint16, userId uint32, clientSeq uint3
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logger.Error("payload msg is nil, stack: %v", logger.Stack())
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return
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}
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// 在这里直接序列化成二进制数据 防止发送的消息内包含各种游戏数据指针 而造成并发读写的问题
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payloadMessageData, err := pb.Marshal(payloadMsg)
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if err != nil {
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logger.Error("parse payload msg to bin error: %v, stack: %v", err, logger.Stack())
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return
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}
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gameMsg := &mq.GameMsg{
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UserId: userId,
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CmdId: cmdId,
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ClientSeq: clientSeq,
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PayloadMessage: payloadMsg,
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UserId: userId,
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CmdId: cmdId,
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ClientSeq: clientSeq,
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PayloadMessageData: payloadMessageData,
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}
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MESSAGE_QUEUE.SendToGate(gateAppId, &mq.NetMsg{
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MsgType: mq.MsgTypeGame,
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@@ -407,15 +404,3 @@ func (g *GameManager) KickPlayer(userId uint32, reason uint32) {
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},
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})
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}
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func (g *GameManager) GetClientProtoObjByName(protoObjName string) pb.Message {
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fn := g.clientCmdProtoMap.RefValue.MethodByName("GetClientProtoObjByName")
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ret := fn.Call([]reflect.Value{reflect.ValueOf(protoObjName)})
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obj := ret[0].Interface()
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if obj == nil {
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logger.Error("try to get a not exist proto obj, protoObjName: %v", protoObjName)
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return nil
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}
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clientProtoObj := obj.(pb.Message)
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return clientProtoObj
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}
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@@ -3,9 +3,7 @@ package game
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import (
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"math"
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"hk4e/common/config"
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"hk4e/common/constant"
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"hk4e/common/utils"
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"hk4e/gdconf"
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"hk4e/gs/model"
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"hk4e/pkg/alg"
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@@ -19,47 +17,37 @@ import (
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var cmdProtoMap *cmd.CmdProtoMap = nil
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func DoForward[IET model.InvokeEntryType](player *model.Player, req pb.Message, copyFieldList []string, forwardField string, invokeHandler *model.InvokeHandler[IET]) {
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func DoForward[IET model.InvokeEntryType](player *model.Player, invokeHandler *model.InvokeHandler[IET],
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cmdId uint16, newNtf pb.Message, forwardField string,
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srcNtf pb.Message, copyFieldList []string) {
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if cmdProtoMap == nil {
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cmdProtoMap = cmd.NewCmdProtoMap()
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}
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cmdId := cmdProtoMap.GetCmdIdByProtoObj(req)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world == nil {
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return
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}
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if invokeHandler.AllLen() == 0 && invokeHandler.AllExceptCurLen() == 0 && invokeHandler.HostLen() == 0 {
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ntf := cmdProtoMap.GetProtoObjByCmdId(cmdId)
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if srcNtf != nil && copyFieldList != nil {
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for _, fieldName := range copyFieldList {
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reflection.CopyStructField(ntf, req, fieldName)
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reflection.CopyStructField(newNtf, srcNtf, fieldName)
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}
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}
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if invokeHandler.AllLen() == 0 && invokeHandler.AllExceptCurLen() == 0 && invokeHandler.HostLen() == 0 {
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for _, v := range world.GetAllPlayer() {
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GAME_MANAGER.SendMsg(cmdId, v.PlayerID, player.ClientSeq, ntf)
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GAME_MANAGER.SendMsg(cmdId, v.PlayerID, player.ClientSeq, newNtf)
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}
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}
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if invokeHandler.AllLen() > 0 {
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ntf := cmdProtoMap.GetProtoObjByCmdId(cmdId)
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for _, fieldName := range copyFieldList {
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reflection.CopyStructField(ntf, req, fieldName)
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}
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reflection.SetStructFieldValue(ntf, forwardField, invokeHandler.EntryListForwardAll)
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GAME_MANAGER.SendToWorldA(world, cmdId, player.ClientSeq, ntf)
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reflection.SetStructFieldValue(newNtf, forwardField, invokeHandler.EntryListForwardAll)
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GAME_MANAGER.SendToWorldA(world, cmdId, player.ClientSeq, newNtf)
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}
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if invokeHandler.AllExceptCurLen() > 0 {
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ntf := cmdProtoMap.GetProtoObjByCmdId(cmdId)
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for _, fieldName := range copyFieldList {
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reflection.CopyStructField(ntf, req, fieldName)
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}
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reflection.SetStructFieldValue(ntf, forwardField, invokeHandler.EntryListForwardAllExceptCur)
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GAME_MANAGER.SendToWorldAEC(world, cmdId, player.ClientSeq, ntf, player.PlayerID)
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reflection.SetStructFieldValue(newNtf, forwardField, invokeHandler.EntryListForwardAllExceptCur)
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GAME_MANAGER.SendToWorldAEC(world, cmdId, player.ClientSeq, newNtf, player.PlayerID)
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}
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if invokeHandler.HostLen() > 0 {
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ntf := cmdProtoMap.GetProtoObjByCmdId(cmdId)
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for _, fieldName := range copyFieldList {
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reflection.CopyStructField(ntf, req, fieldName)
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}
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reflection.SetStructFieldValue(ntf, forwardField, invokeHandler.EntryListForwardHost)
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GAME_MANAGER.SendToWorldH(world, cmdId, player.ClientSeq, ntf)
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reflection.SetStructFieldValue(newNtf, forwardField, invokeHandler.EntryListForwardHost)
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GAME_MANAGER.SendToWorldH(world, cmdId, player.ClientSeq, newNtf)
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}
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}
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@@ -69,8 +57,12 @@ func (g *GameManager) UnionCmdNotify(player *model.Player, payloadMsg pb.Message
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if player.SceneLoadState != model.SceneEnterDone {
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return
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}
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DoForward[proto.CombatInvokeEntry](player, &proto.CombatInvocationsNotify{}, []string{}, "InvokeList", player.CombatInvokeHandler)
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DoForward[proto.AbilityInvokeEntry](player, &proto.AbilityInvocationsNotify{}, []string{}, "Invokes", player.AbilityInvokeHandler)
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DoForward[proto.CombatInvokeEntry](player, player.CombatInvokeHandler,
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cmd.CombatInvocationsNotify, new(proto.CombatInvocationsNotify), "InvokeList",
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nil, nil)
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DoForward[proto.AbilityInvokeEntry](player, player.AbilityInvokeHandler,
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cmd.AbilityInvocationsNotify, new(proto.AbilityInvocationsNotify), "Invokes",
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nil, nil)
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player.CombatInvokeHandler.Clear()
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player.AbilityInvokeHandler.Clear()
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}
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@@ -80,7 +72,6 @@ func (g *GameManager) MassiveEntityElementOpBatchNotify(player *model.Player, pa
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if player.SceneLoadState != model.SceneEnterDone {
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return
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}
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ntf := req
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world == nil {
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return
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@@ -90,9 +81,9 @@ func (g *GameManager) MassiveEntityElementOpBatchNotify(player *model.Player, pa
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logger.Error("scene is nil, sceneId: %v", player.SceneId)
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return
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}
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ntf.OpIdx = scene.GetMeeoIndex()
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req.OpIdx = scene.GetMeeoIndex()
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scene.SetMeeoIndex(scene.GetMeeoIndex() + 1)
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g.SendToWorldA(world, cmd.MassiveEntityElementOpBatchNotify, player.ClientSeq, ntf)
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g.SendToWorldA(world, cmd.MassiveEntityElementOpBatchNotify, player.ClientSeq, req)
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}
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func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg pb.Message) {
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@@ -113,22 +104,10 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
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switch entry.ArgumentType {
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case proto.CombatTypeArgument_COMBAT_EVT_BEING_HIT:
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hitInfo := new(proto.EvtBeingHitInfo)
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if config.GetConfig().Hk4e.ClientProtoProxyEnable {
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clientProtoObj := g.GetClientProtoObjByName("EvtBeingHitInfo")
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if clientProtoObj == nil {
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logger.Error("get client proto obj is nil")
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continue
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}
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ok := utils.UnmarshalProtoObj(hitInfo, clientProtoObj, entry.CombatData)
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if !ok {
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continue
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}
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} else {
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err := pb.Unmarshal(entry.CombatData, hitInfo)
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if err != nil {
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logger.Error("parse EvtBeingHitInfo error: %v", err)
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continue
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}
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err := pb.Unmarshal(entry.CombatData, hitInfo)
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if err != nil {
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logger.Error("parse EvtBeingHitInfo error: %v", err)
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continue
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}
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attackResult := hitInfo.AttackResult
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if attackResult == nil {
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@@ -171,22 +150,10 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
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player.CombatInvokeHandler.AddEntry(entry.ForwardType, entry)
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case proto.CombatTypeArgument_ENTITY_MOVE:
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entityMoveInfo := new(proto.EntityMoveInfo)
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if config.GetConfig().Hk4e.ClientProtoProxyEnable {
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clientProtoObj := g.GetClientProtoObjByName("EntityMoveInfo")
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if clientProtoObj == nil {
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logger.Error("get client proto obj is nil")
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continue
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}
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ok := utils.UnmarshalProtoObj(entityMoveInfo, clientProtoObj, entry.CombatData)
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if !ok {
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continue
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}
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} else {
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err := pb.Unmarshal(entry.CombatData, entityMoveInfo)
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if err != nil {
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logger.Error("parse EntityMoveInfo error: %v", err)
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continue
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}
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err := pb.Unmarshal(entry.CombatData, entityMoveInfo)
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if err != nil {
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logger.Error("parse EntityMoveInfo error: %v", err)
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continue
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}
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motionInfo := entityMoveInfo.MotionInfo
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if motionInfo.Pos == nil || motionInfo.Rot == nil {
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@@ -530,7 +497,9 @@ func (g *GameManager) ClientAbilityInitFinishNotify(player *model.Player, payloa
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// logger.Debug("ClientAbilityInitFinishNotify: %v", entry)
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invokeHandler.AddEntry(entry.ForwardType, entry)
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}
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DoForward[proto.AbilityInvokeEntry](player, &proto.ClientAbilityInitFinishNotify{}, []string{"EntityId"}, "Invokes", invokeHandler)
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DoForward[proto.AbilityInvokeEntry](player, invokeHandler,
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cmd.ClientAbilityInitFinishNotify, new(proto.ClientAbilityInitFinishNotify), "Invokes",
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req, []string{"EntityId"})
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}
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func (g *GameManager) ClientAbilityChangeNotify(player *model.Player, payloadMsg pb.Message) {
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@@ -544,7 +513,9 @@ func (g *GameManager) ClientAbilityChangeNotify(player *model.Player, payloadMsg
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invokeHandler.AddEntry(entry.ForwardType, entry)
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}
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DoForward[proto.AbilityInvokeEntry](player, req, []string{"EntityId", "IsInitHash"}, "Invokes", invokeHandler)
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DoForward[proto.AbilityInvokeEntry](player, invokeHandler,
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cmd.ClientAbilityChangeNotify, new(proto.ClientAbilityChangeNotify), "Invokes",
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req, []string{"IsInitHash", "EntityId"})
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world == nil {
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@@ -554,23 +525,10 @@ func (g *GameManager) ClientAbilityChangeNotify(player *model.Player, payloadMsg
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switch abilityInvokeEntry.ArgumentType {
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case proto.AbilityInvokeArgument_ABILITY_META_ADD_NEW_ABILITY:
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abilityMetaAddAbility := new(proto.AbilityMetaAddAbility)
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if config.GetConfig().Hk4e.ClientProtoProxyEnable {
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clientProtoObj := g.GetClientProtoObjByName("AbilityMetaAddAbility")
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if clientProtoObj == nil {
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logger.Error("get client proto obj is nil")
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continue
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}
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ok := utils.UnmarshalProtoObj(abilityMetaAddAbility, clientProtoObj, abilityInvokeEntry.AbilityData)
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if !ok {
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logger.Error("AbilityMetaAddAbility proto error")
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continue
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}
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} else {
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err := pb.Unmarshal(abilityInvokeEntry.AbilityData, abilityMetaAddAbility)
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if err != nil {
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logger.Error("parse AbilityMetaAddAbility error: %v", err)
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continue
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}
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err := pb.Unmarshal(abilityInvokeEntry.AbilityData, abilityMetaAddAbility)
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if err != nil {
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logger.Error("parse AbilityMetaAddAbility error: %v", err)
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continue
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}
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worldAvatar := world.GetWorldAvatarByEntityId(abilityInvokeEntry.EntityId)
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if worldAvatar == nil {
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@@ -584,23 +542,10 @@ func (g *GameManager) ClientAbilityChangeNotify(player *model.Player, payloadMsg
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worldAvatar.SetAbilityList(abilityList)
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case proto.AbilityInvokeArgument_ABILITY_META_MODIFIER_CHANGE:
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abilityMetaModifierChange := new(proto.AbilityMetaModifierChange)
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if config.GetConfig().Hk4e.ClientProtoProxyEnable {
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clientProtoObj := g.GetClientProtoObjByName("AbilityMetaModifierChange")
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if clientProtoObj == nil {
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logger.Error("get client proto obj is nil")
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continue
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}
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ok := utils.UnmarshalProtoObj(abilityMetaModifierChange, clientProtoObj, abilityInvokeEntry.AbilityData)
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if !ok {
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logger.Error("AbilityMetaModifierChange proto error")
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continue
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}
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} else {
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err := pb.Unmarshal(abilityInvokeEntry.AbilityData, abilityMetaModifierChange)
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if err != nil {
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logger.Error("parse AbilityMetaModifierChange error: %v", err)
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continue
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}
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err := pb.Unmarshal(abilityInvokeEntry.AbilityData, abilityMetaModifierChange)
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if err != nil {
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logger.Error("parse AbilityMetaModifierChange error: %v", err)
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continue
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}
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abilityAppliedModifier := &proto.AbilityAppliedModifier{
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ModifierLocalId: abilityMetaModifierChange.ModifierLocalId,
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@@ -4,9 +4,7 @@ import (
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"strings"
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"time"
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"hk4e/common/config"
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"hk4e/common/constant"
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"hk4e/common/utils"
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"hk4e/gdconf"
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"hk4e/gs/model"
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"hk4e/pkg/endec"
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@@ -23,22 +21,10 @@ func (g *GameManager) HandleAbilityStamina(player *model.Player, entry *proto.Ab
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case proto.AbilityInvokeArgument_ABILITY_MIXIN_COST_STAMINA:
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// 大剑重击 或 持续技能 耐力消耗
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costStamina := new(proto.AbilityMixinCostStamina)
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if config.GetConfig().Hk4e.ClientProtoProxyEnable {
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clientProtoObj := g.GetClientProtoObjByName("AbilityMixinCostStamina")
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if clientProtoObj == nil {
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logger.Error("get client proto obj is nil")
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return
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}
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ok := utils.UnmarshalProtoObj(costStamina, clientProtoObj, entry.AbilityData)
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if !ok {
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return
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}
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} else {
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err := pb.Unmarshal(entry.AbilityData, costStamina)
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if err != nil {
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logger.Error("parse AbilityMixinCostStamina error: %v", err)
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return
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}
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err := pb.Unmarshal(entry.AbilityData, costStamina)
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if err != nil {
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logger.Error("parse AbilityMixinCostStamina error: %v", err)
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return
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}
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// 处理持续耐力消耗
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g.SkillSustainStamina(player, costStamina.IsSwim)
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