mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
迁移配置表
This commit is contained in:
@@ -1,16 +1,58 @@
|
||||
package model
|
||||
|
||||
import (
|
||||
"hk4e/gdconf"
|
||||
"hk4e/pkg/logger"
|
||||
)
|
||||
|
||||
type Reliquary struct {
|
||||
ReliquaryId uint64 `bson:"reliquaryId"` // 圣遗物的唯一id
|
||||
ItemId uint32 `bson:"itemId"` // 圣遗物的道具id
|
||||
Level uint8 `bson:"level"` // 等级
|
||||
Exp uint32 `bson:"exp"` // 当前经验值
|
||||
TotalExp uint32 `bson:"totalExp"` // 升级所需总经验值
|
||||
Promote uint8 `bson:"promote"` // 突破等阶
|
||||
Lock bool `bson:"lock"` // 锁定状态
|
||||
AffixIdList []uint32 `bson:"affixIdList"` // 词缀
|
||||
Refinement uint8 `bson:"refinement"` // 精炼等阶
|
||||
MainPropId uint32 `bson:"mainPropId"` // 主词条id
|
||||
AvatarId uint32 `bson:"avatarId"` // 装备角色id
|
||||
Guid uint64 `bson:"-"`
|
||||
}
|
||||
|
||||
func (p *Player) InitReliquary(reliquary *Reliquary) {
|
||||
reliquary.Guid = p.GetNextGameObjectGuid()
|
||||
p.ReliquaryMap[reliquary.ReliquaryId] = reliquary
|
||||
if reliquary.AvatarId != 0 {
|
||||
avatar := p.AvatarMap[reliquary.AvatarId]
|
||||
avatar.EquipGuidList[reliquary.Guid] = reliquary.Guid
|
||||
avatar.EquipReliquaryList = append(avatar.EquipReliquaryList, reliquary)
|
||||
}
|
||||
}
|
||||
|
||||
func (p *Player) InitAllReliquary() {
|
||||
for _, reliquary := range p.ReliquaryMap {
|
||||
p.InitReliquary(reliquary)
|
||||
}
|
||||
}
|
||||
|
||||
func (p *Player) AddReliquary(itemId uint32, reliquaryId uint64, mainPropId uint32) {
|
||||
reliquary := &Reliquary{
|
||||
ReliquaryId: reliquaryId,
|
||||
ItemId: itemId,
|
||||
Level: 1,
|
||||
Exp: 0,
|
||||
Promote: 0,
|
||||
Lock: false,
|
||||
AffixIdList: make([]uint32, 0),
|
||||
MainPropId: mainPropId,
|
||||
AvatarId: 0,
|
||||
Guid: 0,
|
||||
}
|
||||
itemDataConfig, exist := gdconf.CONF.ItemDataMap[int32(itemId)]
|
||||
if !exist {
|
||||
logger.Error("reliquary config is nil, itemId: %v", itemId)
|
||||
return
|
||||
}
|
||||
_ = itemDataConfig
|
||||
p.InitReliquary(reliquary)
|
||||
p.ReliquaryMap[reliquaryId] = reliquary
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user