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https://github.com/FlourishingWorld/hk4e.git
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迁移配置表
This commit is contained in:
176
gs/game/player_common.go
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176
gs/game/player_common.go
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@@ -0,0 +1,176 @@
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package game
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import (
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"time"
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"hk4e/common/mq"
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"hk4e/gs/model"
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"hk4e/pkg/logger"
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"hk4e/protocol/cmd"
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"hk4e/protocol/proto"
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pb "google.golang.org/protobuf/proto"
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)
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func (g *GameManager) PlayerSetPauseReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user pause, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.PlayerSetPauseReq)
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isPaused := req.IsPaused
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player.Pause = isPaused
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g.SendMsg(cmd.PlayerSetPauseRsp, player.PlayerID, player.ClientSeq, new(proto.PlayerSetPauseRsp))
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}
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func (g *GameManager) TowerAllDataReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user get tower all data, uid: %v", player.PlayerID)
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towerAllDataRsp := &proto.TowerAllDataRsp{
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TowerScheduleId: 29,
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TowerFloorRecordList: []*proto.TowerFloorRecord{{FloorId: 1001}},
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CurLevelRecord: &proto.TowerCurLevelRecord{IsEmpty: true},
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NextScheduleChangeTime: 4294967295,
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FloorOpenTimeMap: map[uint32]uint32{
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1024: 1630486800,
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1025: 1630486800,
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1026: 1630486800,
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1027: 1630486800,
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},
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ScheduleStartTime: 1630486800,
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}
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g.SendMsg(cmd.TowerAllDataRsp, player.PlayerID, player.ClientSeq, towerAllDataRsp)
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}
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func (g *GameManager) QueryPathReq(player *model.Player, payloadMsg pb.Message) {
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// logger.Debug("user query path, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.QueryPathReq)
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queryPathRsp := &proto.QueryPathRsp{
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QueryId: req.QueryId,
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QueryStatus: proto.QueryPathRsp_PATH_STATUS_TYPE_SUCC,
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Corners: []*proto.Vector{req.DestinationPos[0]},
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}
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g.SendMsg(cmd.QueryPathRsp, player.PlayerID, player.ClientSeq, queryPathRsp)
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}
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func (g *GameManager) EntityAiSyncNotify(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user entity ai sync, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.EntityAiSyncNotify)
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entityAiSyncNotify := &proto.EntityAiSyncNotify{
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InfoList: make([]*proto.AiSyncInfo, 0),
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}
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for _, monsterId := range req.LocalAvatarAlertedMonsterList {
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entityAiSyncNotify.InfoList = append(entityAiSyncNotify.InfoList, &proto.AiSyncInfo{
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EntityId: monsterId,
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HasPathToTarget: true,
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IsSelfKilling: false,
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})
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}
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g.SendMsg(cmd.EntityAiSyncNotify, player.PlayerID, player.ClientSeq, entityAiSyncNotify)
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}
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func (g *GameManager) ClientRttNotify(userId uint32, clientRtt uint32) {
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player := USER_MANAGER.GetOnlineUser(userId)
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if player == nil {
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logger.Error("player is nil, uid: %v", userId)
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return
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}
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logger.Debug("client rtt notify, uid: %v, rtt: %v", userId, clientRtt)
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player.ClientRTT = clientRtt
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}
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func (g *GameManager) ClientTimeNotify(userId uint32, clientTime uint32) {
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player := USER_MANAGER.GetOnlineUser(userId)
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if player == nil {
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logger.Error("player is nil, uid: %v", userId)
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return
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}
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logger.Debug("client time notify, uid: %v, time: %v", userId, clientTime)
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player.ClientTime = clientTime
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}
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func (g *GameManager) ServerAnnounceNotify(announceId uint32, announceMsg string) {
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for _, onlinePlayer := range USER_MANAGER.GetAllOnlineUserList() {
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now := uint32(time.Now().Unix())
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serverAnnounceNotify := &proto.ServerAnnounceNotify{
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AnnounceDataList: []*proto.AnnounceData{{
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ConfigId: announceId,
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BeginTime: now + 1,
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EndTime: now + 2,
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CenterSystemText: announceMsg,
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CenterSystemFrequency: 1,
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}},
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}
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g.SendMsg(cmd.ServerAnnounceNotify, onlinePlayer.PlayerID, 0, serverAnnounceNotify)
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}
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}
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func (g *GameManager) ServerAnnounceRevokeNotify(announceId uint32) {
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for _, onlinePlayer := range USER_MANAGER.GetAllOnlineUserList() {
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serverAnnounceRevokeNotify := &proto.ServerAnnounceRevokeNotify{
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ConfigIdList: []uint32{announceId},
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}
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g.SendMsg(cmd.ServerAnnounceRevokeNotify, onlinePlayer.PlayerID, 0, serverAnnounceRevokeNotify)
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}
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}
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func (g *GameManager) ToTheMoonEnterSceneReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user ttm enter scene, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.ToTheMoonEnterSceneReq)
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_ = req
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g.SendMsg(cmd.ToTheMoonEnterSceneRsp, player.PlayerID, player.ClientSeq, new(proto.ToTheMoonEnterSceneRsp))
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}
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func (g *GameManager) PathfindingEnterSceneReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user pf enter scene, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.PathfindingEnterSceneReq)
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_ = req
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g.SendMsg(cmd.PathfindingEnterSceneRsp, player.PlayerID, player.ClientSeq, new(proto.PathfindingEnterSceneRsp))
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}
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func (g *GameManager) SetEntityClientDataNotify(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user set entity client data, uid: %v", player.PlayerID)
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ntf := payloadMsg.(*proto.SetEntityClientDataNotify)
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g.SendMsg(cmd.SetEntityClientDataNotify, player.PlayerID, player.ClientSeq, ntf)
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}
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func (g *GameManager) ServerAppidBindNotify(userId uint32, fightAppId string, joinHostUserId uint32) {
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player := USER_MANAGER.GetOnlineUser(userId)
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if player == nil {
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logger.Error("player is nil, uid: %v", userId)
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return
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}
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if joinHostUserId != 0 {
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hostPlayer := USER_MANAGER.GetOnlineUser(joinHostUserId)
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if hostPlayer == nil {
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logger.Error("player is nil, uid: %v", joinHostUserId)
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return
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}
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g.JoinOtherWorld(player, hostPlayer)
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return
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}
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logger.Debug("server appid bind notify, uid: %v, fightAppId: %v", userId, fightAppId)
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player.FightAppId = fightAppId
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// 创建世界
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world := WORLD_MANAGER.CreateWorld(player)
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MESSAGE_QUEUE.SendToFight(fightAppId, &mq.NetMsg{
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MsgType: mq.MsgTypeFight,
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EventId: mq.AddFightRoutine,
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FightMsg: &mq.FightMsg{
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FightRoutineId: world.id,
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GateServerAppId: player.GateAppId,
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},
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})
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world.AddPlayer(player, player.SceneId)
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player.WorldId = world.id
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// 进入场景
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player.SceneJump = true
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player.SceneLoadState = model.SceneNone
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g.SendMsg(cmd.PlayerEnterSceneNotify, userId, player.ClientSeq, g.PacketPlayerEnterSceneNotifyLogin(player, proto.EnterType_ENTER_TYPE_SELF))
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}
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func (g *GameManager) ObstacleModifyNotify(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user obstacle modify, uid: %v", player.PlayerID)
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ntf := payloadMsg.(*proto.ObstacleModifyNotify)
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logger.Debug("ObstacleModifyNotify: %v", ntf)
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}
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