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迁移配置表
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34
gdconf/gather_data.go
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34
gdconf/gather_data.go
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package gdconf
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import (
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"fmt"
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"hk4e/pkg/logger"
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"github.com/jszwec/csvutil"
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)
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type GatherData struct {
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PointType int32 `csv:"PointType"` // 挂节点类型
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GatherId int32 `csv:"GatherId"` // ID
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GadgetId int32 `csv:"GadgetId"` // 采集物ID
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ItemId int32 `csv:"ItemId"` // 获得物品ID
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}
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func (g *GameDataConfig) loadGatherData() {
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g.GatherDataMap = make(map[int32]*GatherData)
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data := g.readCsvFileData("GatherData.csv")
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var gatherDataList []*GatherData
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err := csvutil.Unmarshal(data, &gatherDataList)
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if err != nil {
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info := fmt.Sprintf("parse file error: %v", err)
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panic(info)
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}
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g.GatherDataPointTypeMap = make(map[int32]*GatherData)
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for _, gatherData := range gatherDataList {
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// list -> map
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g.GatherDataMap[gatherData.GatherId] = gatherData
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g.GatherDataPointTypeMap[gatherData.PointType] = gatherData
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}
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logger.Info("GatherData count: %v", len(g.GatherDataMap))
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}
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