迁移配置表

This commit is contained in:
flswld
2023-01-18 15:38:50 +08:00
parent 62ae866b1e
commit a00bee14d0
882 changed files with 1639 additions and 324485 deletions

View File

@@ -2,9 +2,12 @@ package gdconf
import (
"fmt"
"os"
"hk4e/pkg/endec"
"hk4e/pkg/logger"
"github.com/hjson/hjson-go/v4"
"github.com/jszwec/csvutil"
)
@@ -31,6 +34,7 @@ type AvatarSkillDepotData struct {
Skills []int32
InherentProudSkillOpens []*InherentProudSkillOpens
AbilityHashCodeList []int32
}
type InherentProudSkillOpens struct {
@@ -47,6 +51,21 @@ func (g *GameDataConfig) loadAvatarSkillDepotData() {
info := fmt.Sprintf("parse file error: %v", err)
panic(info)
}
playerElementsFilePath := g.jsonPrefix + "ability_group/AbilityGroup_Other_PlayerElementAbility.json"
playerElementsFile, err := os.ReadFile(playerElementsFilePath)
if err != nil {
info := fmt.Sprintf("open file error: %v", err)
panic(info)
}
playerAbilities := make(map[string]*ConfigAvatar)
err = hjson.Unmarshal(playerElementsFile, &playerAbilities)
if err != nil {
info := fmt.Sprintf("parse file error: %v", err)
panic(info)
}
logger.Info("load %v PlayerAbilities", len(playerAbilities))
for _, avatarSkillDepotData := range avatarSkillDepotDataList {
// 把全部技能数据放进一个列表里 以后要是没用到或者不需要的话就可以删了
avatarSkillDepotData.Skills = make([]int32, 0)
@@ -93,8 +112,39 @@ func (g *GameDataConfig) loadAvatarSkillDepotData() {
NeedAvatarPromoteLevel: avatarSkillDepotData.ProudSkill5NeedAvatarPromoteLevel,
})
}
avatarSkillDepotData.AbilityHashCodeList = make([]int32, 0)
if avatarSkillDepotData.SkillDepotAbilityGroup != "" {
config := playerAbilities[avatarSkillDepotData.SkillDepotAbilityGroup]
if config != nil {
for _, targetAbility := range config.TargetAbilities {
avatarSkillDepotData.AbilityHashCodeList = append(avatarSkillDepotData.AbilityHashCodeList, endec.Hk4eAbilityHashCode(targetAbility.AbilityName))
}
}
}
// list -> map
g.AvatarSkillDepotDataMap[avatarSkillDepotData.AvatarSkillDepotId] = avatarSkillDepotData
}
logger.Info("AvatarSkillDepotData count: %v", len(g.AvatarSkillDepotDataMap))
}
func (g *GameDataConfig) GetAvatarEnergySkillConfig(avatarId uint32) *AvatarSkillData {
if avatarId == 10000005 || avatarId == 10000007 {
return nil
}
// 角色配置
avatarDataConfig, exist := CONF.AvatarDataMap[int32(avatarId)]
if !exist {
return nil
}
// 角色技能库配置
avatarSkillDepotDataConfig, exist := CONF.AvatarSkillDepotDataMap[avatarDataConfig.SkillDepotId]
if !exist {
return nil
}
// 角色充能技配置
avatarSkillDataConfig, exist := CONF.AvatarSkillDataMap[avatarSkillDepotDataConfig.EnergySkill]
if !exist {
return nil
}
return avatarSkillDataConfig
}