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客户端协议代理功能
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@@ -5,6 +5,7 @@ import (
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"time"
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"hk4e/common/constant"
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"hk4e/common/utils"
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"hk4e/gdconf"
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"hk4e/gs/model"
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"hk4e/pkg/endec"
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@@ -21,9 +22,13 @@ func (g *GameManager) HandleAbilityStamina(player *model.Player, entry *proto.Ab
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case proto.AbilityInvokeArgument_ABILITY_INVOKE_ARGUMENT_MIXIN_COST_STAMINA:
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// 大剑重击 或 持续技能 耐力消耗
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costStamina := new(proto.AbilityMixinCostStamina)
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err := pb.Unmarshal(entry.AbilityData, costStamina)
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if err != nil {
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logger.Error("unmarshal ability data err: %v", err)
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clientProtoObj := g.GetClientProtoObjByName("AbilityMixinCostStamina")
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if clientProtoObj == nil {
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logger.Error("get client proto obj is nil")
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return
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}
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ok := utils.UnmarshalProtoObj(costStamina, clientProtoObj, entry.AbilityData)
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if !ok {
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return
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}
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// 处理持续耐力消耗
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