重击耐力消耗、持续耐力消耗完善

This commit is contained in:
UnKownOwO
2022-12-12 23:20:42 +08:00
parent 3e9e375e19
commit 9dc864ff69
5 changed files with 116 additions and 34 deletions

View File

@@ -47,7 +47,11 @@ func (p *Player) InitAllAvatar() {
}
func (p *Player) InitAvatar(avatar *Avatar) {
avatarDataConfig := gdc.CONF.AvatarDataMap[int32(avatar.AvatarId)]
avatarDataConfig, ok := gdc.CONF.AvatarDataMap[int32(avatar.AvatarId)]
if !ok {
logger.LOG.Error("avatarDataConfig error, avatarId: %v", avatar.AvatarId)
return
}
// 角色战斗属性
avatar.FightPropMap = make(map[uint32]float32)
avatar.FightPropMap[uint32(constant.FightPropertyConst.FIGHT_PROP_NONE)] = 0.0