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重击耐力消耗、持续耐力消耗完善
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@@ -47,7 +47,11 @@ func (p *Player) InitAllAvatar() {
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}
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func (p *Player) InitAvatar(avatar *Avatar) {
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avatarDataConfig := gdc.CONF.AvatarDataMap[int32(avatar.AvatarId)]
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avatarDataConfig, ok := gdc.CONF.AvatarDataMap[int32(avatar.AvatarId)]
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if !ok {
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logger.LOG.Error("avatarDataConfig error, avatarId: %v", avatar.AvatarId)
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return
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}
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// 角色战斗属性
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avatar.FightPropMap = make(map[uint32]float32)
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avatar.FightPropMap[uint32(constant.FightPropertyConst.FIGHT_PROP_NONE)] = 0.0
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