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重击耐力消耗、持续耐力消耗完善
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@@ -279,6 +279,9 @@ func (g *GameManager) EvtDoSkillSuccNotify(player *model.Player, payloadMsg pb.M
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return
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}
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logger.LOG.Debug("EvtDoSkillSuccNotify: %v", req)
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// 记录耐力消耗的技能id 技能持续消耗需要这个获取到技能id
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player.StaminaInfo.SetLastSkill(req.CasterId, req.SkillId)
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}
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func (g *GameManager) EvtAvatarEnterFocusNotify(player *model.Player, payloadMsg pb.Message) {
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