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重击耐力消耗、持续耐力消耗完善
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@@ -21,6 +21,11 @@ type StaminaCost struct {
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SKIFF int32 // 游艇行驶
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STANDBY int32 // 站立
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WALK int32 // 走路
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// 战斗技能
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FIGHT_SWORD_ONE_HAND int32 // 单手剑
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FIGHT_POLE int32 // 长枪
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FIGHT_CATALYST int32 // 法器
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FIGHT_CLAYMORE_PER int32 // 双手剑 (每秒消耗)
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}
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func InitStaminaCostConst() {
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@@ -42,4 +47,8 @@ func InitStaminaCostConst() {
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StaminaCostConst.SKIFF = 500
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StaminaCostConst.STANDBY = 500
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StaminaCostConst.WALK = 500
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StaminaCostConst.FIGHT_SWORD_ONE_HAND = -2000
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StaminaCostConst.FIGHT_POLE = -2500
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StaminaCostConst.FIGHT_CATALYST = -5000
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StaminaCostConst.FIGHT_CLAYMORE_PER = -4000
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}
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