重击耐力消耗、持续耐力消耗完善

This commit is contained in:
UnKownOwO
2022-12-12 23:20:42 +08:00
parent 3e9e375e19
commit 9dc864ff69
5 changed files with 116 additions and 34 deletions

View File

@@ -21,6 +21,11 @@ type StaminaCost struct {
SKIFF int32 // 游艇行驶
STANDBY int32 // 站立
WALK int32 // 走路
// 战斗技能
FIGHT_SWORD_ONE_HAND int32 // 单手剑
FIGHT_POLE int32 // 长枪
FIGHT_CATALYST int32 // 法器
FIGHT_CLAYMORE_PER int32 // 双手剑 (每秒消耗)
}
func InitStaminaCostConst() {
@@ -42,4 +47,8 @@ func InitStaminaCostConst() {
StaminaCostConst.SKIFF = 500
StaminaCostConst.STANDBY = 500
StaminaCostConst.WALK = 500
StaminaCostConst.FIGHT_SWORD_ONE_HAND = -2000
StaminaCostConst.FIGHT_POLE = -2500
StaminaCostConst.FIGHT_CATALYST = -5000
StaminaCostConst.FIGHT_CLAYMORE_PER = -4000
}