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整理代码,私有变量接口化访问
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@@ -256,5 +256,5 @@ func (g *GameManager) VideoPlayerUpdate(rgb bool) {
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}
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}
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}
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GAME_MANAGER.AddSceneEntityNotify(world.owner, proto.VisionType_VISION_BORN, SCREEN_ENTITY_ID_LIST, true, false)
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GAME_MANAGER.AddSceneEntityNotify(world.GetOwner(), proto.VisionType_VISION_BORN, SCREEN_ENTITY_ID_LIST, true, false)
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}
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