整理代码,私有变量接口化访问

This commit is contained in:
flswld
2023-02-09 01:01:05 +08:00
parent 98c35380b1
commit 9d6e95a6b4
21 changed files with 661 additions and 375 deletions

View File

@@ -19,12 +19,12 @@ func (g *GameManager) SceneTransToPointReq(player *model.Player, payloadMsg pb.M
scenePointConfig, exist := gdconf.CONF.ScenePointMap[int32(req.SceneId)]
if !exist {
g.CommonRetError(cmd.SceneTransToPointRsp, player, &proto.SceneTransToPointRsp{})
g.SendError(cmd.SceneTransToPointRsp, player, &proto.SceneTransToPointRsp{})
return
}
pointConfig, exist := scenePointConfig.PointMap[int32(req.PointId)]
if !exist {
g.CommonRetError(cmd.SceneTransToPointRsp, player, &proto.SceneTransToPointRsp{})
g.SendError(cmd.SceneTransToPointRsp, player, &proto.SceneTransToPointRsp{})
return
}