角色突破奖励获取功能

This commit is contained in:
UnKownOwO
2023-02-05 19:00:27 +08:00
parent 482a1f7af4
commit 98c35380b1
11 changed files with 306 additions and 37 deletions

View File

@@ -26,8 +26,9 @@ type Avatar struct {
BornTime int64 `bson:"bornTime"` // 获得时间
FetterLevel uint8 `bson:"fetterLevel"` // 好感度等级
FetterExp uint32 `bson:"fetterExp"` // 好感度经验
PromoteRewardMap map[uint32]bool `bson:"promoteRewardMap"` // 突破奖励 map[突破等级]是否已被领取
Guid uint64 `bson:"-"`
EquipGuidList map[uint64]uint64 `bson:"-"`
EquipGuidMap map[uint64]uint64 `bson:"-"`
EquipWeapon *Weapon `bson:"-"`
EquipReliquaryList []*Reliquary `bson:"-"`
FightPropMap map[uint32]float32 `bson:"-"`
@@ -46,7 +47,7 @@ func (p *Player) InitAvatar(avatar *Avatar) {
// guid
avatar.Guid = p.GetNextGameObjectGuid()
p.GameObjectGuidMap[avatar.Guid] = GameObject(avatar)
avatar.EquipGuidList = make(map[uint64]uint64)
avatar.EquipGuidMap = make(map[uint64]uint64)
p.AvatarMap[avatar.AvatarId] = avatar
return
}
@@ -126,11 +127,12 @@ func (p *Player) AddAvatar(avatarId uint32) {
FetterLevel: 1,
FetterExp: 0,
Guid: 0,
EquipGuidList: nil,
EquipGuidMap: nil,
EquipWeapon: nil,
EquipReliquaryList: nil,
FightPropMap: nil,
ExtraAbilityEmbryos: make(map[string]bool),
PromoteRewardMap: make(map[uint32]bool, len(avatarDataConfig.PromoteRewardMap)),
}
// 元素爆发1级
@@ -141,6 +143,11 @@ func (p *Player) AddAvatar(avatarId uint32) {
}
avatar.CurrHP = avatarDataConfig.GetBaseHpByLevel(avatar.Level)
// 角色突破奖励领取状态
for promoteLevel := range avatarDataConfig.PromoteRewardMap {
avatar.PromoteRewardMap[promoteLevel] = false
}
p.InitAvatar(avatar)
p.AvatarMap[avatarId] = avatar
}
@@ -181,7 +188,7 @@ func (p *Player) WearWeapon(avatarId uint32, weaponId uint64) {
weapon := p.WeaponMap[weaponId]
avatar.EquipWeapon = weapon
weapon.AvatarId = avatarId
avatar.EquipGuidList[weapon.Guid] = weapon.Guid
avatar.EquipGuidMap[weapon.Guid] = weapon.Guid
}
func (p *Player) TakeOffWeapon(avatarId uint32, weaponId uint64) {
@@ -189,5 +196,5 @@ func (p *Player) TakeOffWeapon(avatarId uint32, weaponId uint64) {
weapon := p.WeaponMap[weaponId]
avatar.EquipWeapon = nil
weapon.AvatarId = 0
delete(avatar.EquipGuidList, weapon.Guid)
delete(avatar.EquipGuidMap, weapon.Guid)
}