角色突破奖励获取功能

This commit is contained in:
UnKownOwO
2023-02-05 19:00:27 +08:00
parent 482a1f7af4
commit 98c35380b1
11 changed files with 306 additions and 37 deletions

View File

@@ -233,7 +233,7 @@ func (g *GameManager) WeaponAwakenReq(player *model.Player, payloadMsg pb.Messag
if ok {
weaponAwakenRsp.AvatarGuid = avatar.Guid
// 角色更新面板
player.InitAvatarFightProp(avatar)
g.UpdateUserAvatarFightProp(player.PlayerID, avatar.AvatarId)
}
// 武器精炼后的信息
@@ -336,7 +336,7 @@ func (g *GameManager) WeaponPromoteReq(player *model.Player, payloadMsg pb.Messa
// 武器可能没被任何角色装备 仅在被装备时更新面板
if ok {
// 角色更新面板
player.InitAvatarFightProp(avatar)
g.UpdateUserAvatarFightProp(player.PlayerID, avatar.AvatarId)
}
weaponPromoteRsp := &proto.WeaponPromoteRsp{
@@ -632,7 +632,7 @@ func (g *GameManager) WeaponUpgradeReq(player *model.Player, payloadMsg pb.Messa
// 武器可能没被任何角色装备 仅在被装备时更新面板
if ok {
// 角色更新面板
player.InitAvatarFightProp(avatar)
g.UpdateUserAvatarFightProp(player.PlayerID, avatar.AvatarId)
}
// 将给予的材料列表