角色突破奖励获取功能

This commit is contained in:
UnKownOwO
2023-02-05 19:00:27 +08:00
parent 482a1f7af4
commit 98c35380b1
11 changed files with 306 additions and 37 deletions

View File

@@ -45,6 +45,7 @@ type GameDataConfig struct {
PlayerLevelDataMap map[int32]*PlayerLevelData // 玩家等级
WeaponLevelDataMap map[int32]*WeaponLevelData // 武器等级
WeaponPromoteDataMap map[int32]map[int32]*WeaponPromoteData // 角色突破
RewardDataMap map[int32]*RewardData // 奖励
}
func InitGameDataConfig() {
@@ -123,6 +124,7 @@ func (g *GameDataConfig) load() {
g.loadPlayerLevelData() // 玩家等级
g.loadWeaponLevelData() // 武器等级
g.loadWeaponPromoteData() // 武器突破
g.loadRewardData() // 奖励
}
func (g *GameDataConfig) readCsvFileData(fileName string) []byte {