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角色突破奖励获取功能
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@@ -45,6 +45,7 @@ type GameDataConfig struct {
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PlayerLevelDataMap map[int32]*PlayerLevelData // 玩家等级
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WeaponLevelDataMap map[int32]*WeaponLevelData // 武器等级
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WeaponPromoteDataMap map[int32]map[int32]*WeaponPromoteData // 角色突破
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RewardDataMap map[int32]*RewardData // 奖励
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}
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func InitGameDataConfig() {
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@@ -123,6 +124,7 @@ func (g *GameDataConfig) load() {
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g.loadPlayerLevelData() // 玩家等级
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g.loadWeaponLevelData() // 武器等级
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g.loadWeaponPromoteData() // 武器突破
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g.loadRewardData() // 奖励
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}
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func (g *GameDataConfig) readCsvFileData(fileName string) []byte {
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