角色突破奖励获取功能

This commit is contained in:
UnKownOwO
2023-02-05 19:00:27 +08:00
parent 482a1f7af4
commit 98c35380b1
11 changed files with 306 additions and 37 deletions

View File

@@ -2,10 +2,11 @@ package gdconf
import (
"fmt"
"os"
"hk4e/pkg/endec"
"hk4e/pkg/logger"
"os"
"strconv"
"strings"
"github.com/hjson/hjson-go/v4"
"github.com/jszwec/csvutil"
@@ -14,20 +15,23 @@ import (
// 角色配置表
type AvatarData struct {
AvatarId int32 `csv:"AvatarId"` // ID
HpBase float64 `csv:"HpBase,omitempty"` // 基础生命值
AttackBase float64 `csv:"AttackBase,omitempty"` // 基础攻击力
DefenseBase float64 `csv:"DefenseBase,omitempty"` // 基础防御力
Critical float64 `csv:"Critical,omitempty"` // 暴击率
CriticalHurt float64 `csv:"CriticalHurt,omitempty"` // 暴击伤害
QualityType int32 `csv:"QualityType,omitempty"` // 角色品质
ConfigJson string `csv:"ConfigJson,omitempty"` // 战斗config
InitialWeapon int32 `csv:"InitialWeapon,omitempty"` // 初始武器
WeaponType int32 `csv:"WeaponType,omitempty"` // 武器种类
SkillDepotId int32 `csv:"SkillDepotId,omitempty"` // 技能库ID
PromoteId int32 `csv:"PromoteId,omitempty"` // 角色突破ID
AvatarId int32 `csv:"AvatarId"` // ID
HpBase float64 `csv:"HpBase,omitempty"` // 基础生命值
AttackBase float64 `csv:"AttackBase,omitempty"` // 基础攻击力
DefenseBase float64 `csv:"DefenseBase,omitempty"` // 基础防御力
Critical float64 `csv:"Critical,omitempty"` // 暴击率
CriticalHurt float64 `csv:"CriticalHurt,omitempty"` // 暴击伤害
QualityType int32 `csv:"QualityType,omitempty"` // 角色品质
ConfigJson string `csv:"ConfigJson,omitempty"` // 战斗config
InitialWeapon int32 `csv:"InitialWeapon,omitempty"` // 初始武器
WeaponType int32 `csv:"WeaponType,omitempty"` // 武器种类
SkillDepotId int32 `csv:"SkillDepotId,omitempty"` // 技能库ID
PromoteId int32 `csv:"PromoteId,omitempty"` // 角色突破ID
PromoteRewardLevelStr string `csv:"PromoteRewardLevelStr,omitempty"` // 角色突破奖励获取等阶
PromoteRewardStr string `csv:"PromoteRewardStr,omitempty"` // 角色突破奖励
AbilityHashCodeList []int32
PromoteRewardMap map[uint32]uint32
}
type ConfigAvatar struct {
@@ -68,6 +72,25 @@ func (g *GameDataConfig) loadAvatarData() {
abilityHashCode := endec.Hk4eAbilityHashCode(configAvatarAbility.AbilityName)
avatarData.AbilityHashCodeList = append(avatarData.AbilityHashCodeList, abilityHashCode)
}
// 突破奖励转换列表
if avatarData.PromoteRewardLevelStr != "" && avatarData.PromoteRewardStr != "" {
tempRewardLevelList := strings.Split(strings.ReplaceAll(avatarData.PromoteRewardLevelStr, " ", ""), "#")
tempRewardList := strings.Split(strings.ReplaceAll(avatarData.PromoteRewardStr, " ", ""), "#")
avatarData.PromoteRewardMap = make(map[uint32]uint32, len(tempRewardList))
for i, s := range tempRewardList {
promoteLevel, err := strconv.Atoi(tempRewardLevelList[i])
if err != nil {
logger.Error("level to i err, %v", err)
return
}
rewardId, err := strconv.Atoi(s)
if err != nil {
logger.Error("reward id to i err, %v", err)
return
}
avatarData.PromoteRewardMap[uint32(promoteLevel)] = uint32(rewardId)
}
}
// list -> map
g.AvatarDataMap[avatarData.AvatarId] = avatarData
}