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角色技能耐力表完善
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@@ -250,8 +250,8 @@ func (t *TickManager) onTickSecond(now int64) {
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player.SafePos.Z = player.Pos.Z
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}
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}
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// 刷怪
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if !world.IsBigWorld() && world.owner.SceneLoadState == model.SceneEnterDone {
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// 刷怪
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scene := world.GetSceneById(3)
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monsterEntityCount := 0
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for _, entity := range scene.entityMap {
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