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角色技能耐力表完善
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@@ -250,8 +250,8 @@ func (t *TickManager) onTickSecond(now int64) {
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player.SafePos.Z = player.Pos.Z
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}
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}
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// 刷怪
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if !world.IsBigWorld() && world.owner.SceneLoadState == model.SceneEnterDone {
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// 刷怪
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scene := world.GetSceneById(3)
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monsterEntityCount := 0
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for _, entity := range scene.entityMap {
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@@ -440,8 +440,8 @@ func (g *GameManager) DrownBackHandler(player *model.Player) {
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// 一直溺水回到距离最近的位置 ?
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// 溺水队伍扣血
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// 队伍都没血了显示死亡界面
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// 技能耐力消耗配置表
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// 食物影响消耗的耐力
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// 角色技能影响重击耐力消耗 雷神开大后修改重击耐力为20 达达利亚 一斗
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// 食物影响消耗的耐力 还有 角色天赋也会影响
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// 先传送玩家再设置角色存活否则同时设置会传送前显示角色实体
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if player.StaminaInfo.DrownBackDelay > 20 && player.SceneLoadState == model.SceneEnterDone {
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