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系统架构层面流量控制功能完善
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@@ -54,9 +54,18 @@ func (c *CommandManager) GMAddUserAvatar(userId, avatarId uint32) {
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// GMAddUserAllItem 给予玩家所有物品
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func (c *CommandManager) GMAddUserAllItem(userId, itemCount uint32) {
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// 猜猜这样做为啥不行?
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// for itemId := range GAME_MANAGER.GetAllItemDataConfig() {
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// c.GMAddUserItem(userId, uint32(itemId), itemCount)
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// }
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itemList := make([]*UserItem, 0)
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for itemId := range GAME_MANAGER.GetAllItemDataConfig() {
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c.GMAddUserItem(userId, uint32(itemId), itemCount)
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itemList = append(itemList, &UserItem{
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ItemId: uint32(itemId),
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ChangeCount: itemCount,
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})
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}
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GAME_MANAGER.AddUserItem(userId, itemList, false, 0)
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}
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// GMAddUserAllWeapon 给予玩家所有武器
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