实现主线任务[异常的权柄]

This commit is contained in:
flswld
2023-03-31 16:03:29 +08:00
parent 6c494835ad
commit 901397a04e
10 changed files with 551 additions and 32 deletions

View File

@@ -42,16 +42,8 @@ func (g *Game) SceneRegionTriggerCheck(player *model.Player, scene *Scene, oldPo
shape.NewPolygon(&alg.Vector3{X: regionConfig.Pos.X, Y: regionConfig.Pos.Y, Z: regionConfig.Pos.Z},
vector2PointArray, regionConfig.Height)
}
oldPosInRegion := shape.Contain(&alg.Vector3{
X: float32(oldPos.X),
Y: float32(oldPos.Y),
Z: float32(oldPos.Z),
})
newPosInRegion := shape.Contain(&alg.Vector3{
X: float32(newPos.X),
Y: float32(newPos.Y),
Z: float32(newPos.Z),
})
oldPosInRegion := shape.Contain(&alg.Vector3{X: float32(oldPos.X), Y: float32(oldPos.Y), Z: float32(oldPos.Z)})
newPosInRegion := shape.Contain(&alg.Vector3{X: float32(newPos.X), Y: float32(newPos.Y), Z: float32(newPos.Z)})
if !oldPosInRegion && newPosInRegion {
logger.Debug("player enter region: %v, uid: %v", regionConfig, player.PlayerID)
for _, triggerName := range suiteConfig.TriggerNameList {
@@ -150,3 +142,46 @@ func (g *Game) MonsterDieTriggerCheck(player *model.Player, groupId uint32, grou
}
}
}
// QuestStartTriggerCheck 任务开始触发器检测
func (g *Game) QuestStartTriggerCheck(player *model.Player, questId uint32) {
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
if world == nil {
return
}
scene := world.GetSceneById(player.SceneId)
for groupId, group := range scene.GetAllGroup() {
groupConfig := gdconf.GetSceneGroup(int32(groupId))
if groupConfig == nil {
logger.Error("get group config is nil, groupId: %v, uid: %v", groupId, player.PlayerID)
continue
}
for suiteId := range group.GetAllSuite() {
suiteConfig := groupConfig.SuiteList[suiteId-1]
for _, triggerName := range suiteConfig.TriggerNameList {
triggerConfig := groupConfig.TriggerMap[triggerName]
if triggerConfig.Event != constant.LUA_EVENT_QUEST_START {
continue
}
if triggerConfig.Condition != "" {
cond := CallLuaFunc(groupConfig.GetLuaState(), triggerConfig.Condition,
&LuaCtx{uid: player.PlayerID},
&LuaEvt{param1: int32(questId)})
if !cond {
continue
}
}
logger.Debug("scene group trigger fire, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
if triggerConfig.Action != "" {
logger.Debug("scene group trigger do action, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
ok := CallLuaFunc(groupConfig.GetLuaState(), triggerConfig.Action,
&LuaCtx{uid: player.PlayerID, groupId: groupId},
&LuaEvt{})
if !ok {
logger.Error("trigger action fail, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
}
}
}
}
}
}