GCG流程至投掷骰子

This commit is contained in:
UnKownOwO
2023-01-07 00:38:06 +08:00
parent b6512b58c2
commit 8e11ec5f9f
9 changed files with 741 additions and 317 deletions
+78 -10
View File
@@ -3,6 +3,7 @@ package game
import (
"hk4e/common/constant"
"hk4e/gs/model"
"hk4e/pkg/logger"
"hk4e/protocol/cmd"
"hk4e/protocol/proto"
@@ -158,7 +159,7 @@ func (g *GameManager) GCGAskDuelReq(player *model.Player, payloadMsg pb.Message)
// 阶段数据
Phase: &proto.GCGPhase{
PhaseType: game.roundInfo.phaseType,
AllowControllerMap: game.roundInfo.allowControllerMap,
AllowControllerMap: make(map[uint32]uint32),
},
},
}
@@ -178,7 +179,7 @@ func (g *GameManager) GCGAskDuelReq(player *model.Player, payloadMsg pb.Message)
playerField := &proto.GCGPlayerField{
Unk3300_IKJMGAHCFPM: 0,
// 卡牌图片
ModifyZoneMap: make(map[uint32]*proto.GCGZone, len(controller.cardMap)),
ModifyZoneMap: make(map[uint32]*proto.GCGZone, len(controller.cardList)),
Unk3300_GGHKFFADEAL: 0,
Unk3300_AOPJIOHMPOF: &proto.GCGZone{
CardList: []uint32{},
@@ -196,7 +197,7 @@ func (g *GameManager) GCGAskDuelReq(player *model.Player, payloadMsg pb.Message)
ControllerId: controller.controllerId,
// 卡牌位置
Unk3300_INDJNJJJNKL: &proto.GCGZone{
CardList: make([]uint32, 0, len(controller.cardMap)),
CardList: make([]uint32, 0, len(controller.cardList)),
},
Unk3300_EFNAEFBECHD: &proto.GCGZone{
CardList: []uint32{},
@@ -208,7 +209,7 @@ func (g *GameManager) GCGAskDuelReq(player *model.Player, payloadMsg pb.Message)
Unk3300_GLNIFLOKBPM: 0,
}
// 卡牌信息
for _, info := range controller.cardMap {
for _, info := range controller.cardList {
gcgCard := &proto.GCGCard{
TagList: info.tagList,
Guid: info.guid,
@@ -239,6 +240,8 @@ func (g *GameManager) GCGAskDuelReq(player *model.Player, payloadMsg pb.Message)
// Field
playerField.ModifyZoneMap[info.guid] = &proto.GCGZone{CardList: []uint32{}}
playerField.Unk3300_INDJNJJJNKL.CardList = append(playerField.Unk3300_INDJNJJJNKL.CardList, info.guid)
// Phase
gcgAskDuelRsp.Duel.Phase.AllowControllerMap[controller.controllerId] = controller.allow
}
// 添加完所有卡牌的位置之类的信息 添加这个牌盒
gcgAskDuelRsp.Duel.FieldList = append(gcgAskDuelRsp.Duel.FieldList, playerField)
@@ -276,12 +279,68 @@ func (g *GameManager) GCGInitFinishReq(player *model.Player, payloadMsg pb.Messa
game.CheckAllInitFinish()
}
// SendGCGMessagePackNotify 发送GCG消息包通知
func (g *GameManager) SendGCGMessagePackNotify(controller *GCGController, serverSeq uint32, msgPackList []*proto.GCGMessagePack) {
// 确保为玩家
if controller.player == nil {
// GCGOperationReq GCG游戏客户端操作请求
func (g *GameManager) GCGOperationReq(player *model.Player, payloadMsg pb.Message) {
req := payloadMsg.(*proto.GCGOperationReq)
// 获取玩家所在的游戏
game, ok := GCG_MANAGER.gameMap[player.GCGCurGameGuid]
if !ok {
g.CommonRetError(cmd.GCGOperationRsp, player, &proto.GCGOperationRsp{}, proto.Retcode_RET_GCG_GAME_NOT_RUNNING)
return
}
// 获取玩家的操控者对象
gameController := game.GetControllerByUserId(player.PlayerID)
if gameController == nil {
g.CommonRetError(cmd.GCGOperationRsp, player, &proto.GCGOperationRsp{}, proto.Retcode_RET_GCG_NOT_IN_GCG_DUNGEON)
return
}
switch req.Op.Op.(type) {
case *proto.GCGOperation_OpSelectOnStage:
// 选择角色卡牌
op := req.Op.GetOpSelectOnStage()
// 操作者是否拥有该卡牌
cardInfo := gameController.GetCardByGuid(op.CardGuid)
if cardInfo == nil {
GAME_MANAGER.CommonRetError(cmd.GCGOperationRsp, player, &proto.GCGOperationRsp{}, proto.Retcode_RET_GCG_SELECT_HAND_CARD_GUID_ERROR)
return
}
// 操控者选择角色牌
game.ControllerSelectChar(gameController, cardInfo, op.CostDiceIndexList)
case *proto.GCGOperation_OpReroll:
// 确认骰子不重投
op := req.Op.GetOpReroll()
diceSideList, ok := game.roundInfo.diceSideMap[gameController.controllerId]
if !ok {
g.CommonRetError(cmd.GCGOperationRsp, player, &proto.GCGOperationRsp{}, proto.Retcode_RET_GCG_DICE_INDEX_INVALID)
return
}
// 判断骰子索引是否有效
for _, diceIndex := range op.DiceIndexList {
if diceIndex > uint32(len(diceSideList)) {
g.CommonRetError(cmd.GCGOperationRsp, player, &proto.GCGOperationRsp{}, proto.Retcode_RET_GCG_DICE_INDEX_INVALID)
return
}
}
// 客户端更新操控者
game.AddMsgPack(0, proto.GCGActionType_GCG_ACTION_TYPE_NONE, game.GCGMsgUpdateController())
// 游戏行动阶段
game.GameChangePhase(proto.GCGPhaseType_GCG_PHASE_TYPE_PRE_MAIN)
default:
logger.Error("gcg op is not handle, op: %T", req.Op.Op)
g.CommonRetError(cmd.GCGOperationRsp, player, &proto.GCGOperationRsp{}, proto.Retcode_RET_GCG_OPERATION_PARAM_ERROR)
return
}
// PacketGCGOperationRsp
gcgOperationRsp := &proto.GCGOperationRsp{
OpSeq: req.OpSeq,
}
GAME_MANAGER.SendMsg(cmd.GCGOperationRsp, player.PlayerID, player.ClientSeq, gcgOperationRsp)
}
func (g *GameManager) SendGCGMessagePackNotify(controller *GCGController, serverSeq uint32, msgPackList []*proto.GCGMessagePack) {
// 确保加载完成
if controller.loadState != ControllerLoadState_InitFinish {
return
@@ -291,7 +350,16 @@ func (g *GameManager) SendGCGMessagePackNotify(controller *GCGController, server
ServerSeq: serverSeq,
MsgPackList: msgPackList,
}
GAME_MANAGER.SendMsg(cmd.GCGMessagePackNotify, controller.player.PlayerID, controller.player.ClientSeq, gcgMessagePackNotify)
// 根据操控者的类型发送消息包
switch controller.controllerType {
case ControllerType_Player:
GAME_MANAGER.SendMsg(cmd.GCGMessagePackNotify, controller.player.PlayerID, controller.player.ClientSeq, gcgMessagePackNotify)
case ControllerType_AI:
controller.ai.ReceiveGCGMessagePackNotify(gcgMessagePackNotify)
default:
logger.Error("controller type error, %v", controller.controllerType)
return
}
}
// PacketGCGGameBriefDataNotify GCG游戏简要数据通知
@@ -309,7 +377,7 @@ func (g *GameManager) PacketGCGGameBriefDataNotify(player *model.Player, busines
gcgPlayerBriefData := &proto.GCGPlayerBriefData{
ControllerId: controller.controllerId,
ProfilePicture: new(proto.ProfilePicture),
CardIdList: make([]uint32, 0, len(controller.cardMap)),
CardIdList: make([]uint32, 0, len(controller.cardList)),
}
// 玩家信息
if controller.player != nil {