优化代码

This commit is contained in:
flswld
2023-03-12 02:08:15 +08:00
parent 3bcdf75448
commit 8c1dedc472
20 changed files with 407 additions and 296 deletions

View File

@@ -93,7 +93,7 @@ func (u *UserManager) CheckUserExistOnReg(userId uint32, req *proto.SetPlayerBor
if player != nil {
exist = true
}
LOCAL_EVENT_MANAGER.localEventChan <- &LocalEvent{
LOCAL_EVENT_MANAGER.GetLocalEventChan() <- &LocalEvent{
EventId: CheckUserExistOnRegFromDbFinish,
Msg: &PlayerRegInfo{
Exist: exist,
@@ -113,7 +113,6 @@ func (u *UserManager) AddUser(player *model.Player) {
if player == nil {
return
}
u.ChangeUserDbState(player, model.DbInsert)
u.playerMap[player.PlayerID] = player
}
@@ -139,15 +138,25 @@ func (u *UserManager) OnlineUser(userId uint32, clientSeq uint32, gateAppId stri
u.DeleteUser(userId)
}
go func() {
// 加离线玩家数据分布式锁
ok := u.dao.DistLockSync(userId)
if !ok {
logger.Error("lock redis offline player data error, uid: %v", userId)
return
}
player := u.LoadUserFromDbSync(userId)
if player != nil {
u.SaveUserToRedisSync(player)
}
// 解离线玩家数据分布式锁
u.dao.DistUnlock(player.PlayerID)
if player != nil {
u.ChangeUserDbState(player, model.DbNormal)
player.ChatMsgMap = u.LoadUserChatMsgFromDbSync(userId)
} else {
logger.Error("can not find user from db, uid: %v", userId)
}
LOCAL_EVENT_MANAGER.localEventChan <- &LocalEvent{
LOCAL_EVENT_MANAGER.GetLocalEventChan() <- &LocalEvent{
EventId: LoadLoginUserFromDbFinish,
Msg: &PlayerLoginInfo{
UserId: userId,
@@ -195,7 +204,7 @@ func (u *UserManager) OfflineUser(player *model.Player, changeGsInfo *ChangeGsIn
playerCopy.DbState = player.DbState
u.SaveUserToDbSync(playerCopy)
u.SaveUserToRedisSync(playerCopy)
LOCAL_EVENT_MANAGER.localEventChan <- &LocalEvent{
LOCAL_EVENT_MANAGER.GetLocalEventChan() <- &LocalEvent{
EventId: UserOfflineSaveToDbFinish,
Msg: &PlayerOfflineInfo{
Player: player,
@@ -322,7 +331,7 @@ func (u *UserManager) LoadGlobalPlayer(userId uint32) (player *model.Player, onl
// 正常情况速度较快可以同步阻塞调用
func (u *UserManager) LoadTempOfflineUser(userId uint32, lock bool) *model.Player {
player := u.GetOnlineUser(userId)
if player != nil && player.Online {
if player != nil {
logger.Error("not allow get a online player as offline player, uid: %v", userId)
return nil
}
@@ -343,7 +352,11 @@ func (u *UserManager) LoadTempOfflineUser(userId uint32, lock bool) *model.Playe
logger.Error("try to load a not exist uid, uid: %v", userId)
return nil
}
startTime := time.Now().UnixNano()
player = u.LoadUserFromDbSync(userId)
endTime := time.Now().UnixNano()
costTime := endTime - startTime
logger.Info("try to load player from db sync in game main loop, cost time: %v ns", costTime)
if player == nil {
// 玩家根本就不存在
logger.Error("try to load a not exist player from db, uid: %v", userId)
@@ -361,15 +374,19 @@ func (u *UserManager) LoadTempOfflineUser(userId uint32, lock bool) *model.Playe
func (u *UserManager) SaveTempOfflineUser(player *model.Player) {
// 主协程同步写入redis
u.SaveUserToRedisSync(player)
// 解离线玩家数据分布式锁
u.dao.DistUnlock(player.PlayerID)
// 另一个协程异步的写回db
playerData, err := msgpack.Marshal(player)
if err != nil {
logger.Error("marshal player data error: %v", err)
// 解离线玩家数据分布式锁
u.dao.DistUnlock(player.PlayerID)
return
}
go func() {
defer func() {
// 解离线玩家数据分布式锁
u.dao.DistUnlock(player.PlayerID)
}()
playerCopy := new(model.Player)
err := msgpack.Unmarshal(playerData, playerCopy)
if err != nil {
@@ -383,6 +400,10 @@ func (u *UserManager) SaveTempOfflineUser(player *model.Player) {
// db和redis相关操作
func (u *UserManager) GetSaveUserChan() chan *SaveUserData {
return u.saveUserChan
}
type SaveUserData struct {
insertPlayerList [][]byte
updatePlayerList [][]byte
@@ -395,7 +416,7 @@ func (u *UserManager) saveUserHandle() {
for {
<-ticker.C
// 保存玩家数据
LOCAL_EVENT_MANAGER.localEventChan <- &LocalEvent{
LOCAL_EVENT_MANAGER.GetLocalEventChan() <- &LocalEvent{
EventId: RunUserCopyAndSave,
}
}