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fix nil ptr panic
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@@ -158,7 +158,7 @@ func (g *GameManager) run() {
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}
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func (g *GameManager) gameMainLoopD() {
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for times := 1; times <= 1000; times++ {
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for times := 1; times <= 100000; times++ {
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logger.Warn("start game main loop, times: %v", times)
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g.gameMainLoop()
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logger.Warn("game main loop stop")
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