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角色突破功能
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@@ -10,13 +10,23 @@ import (
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// 角色突破配置表
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type AvatarPromoteData struct {
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PromoteId int32 `csv:"PromoteId"` // 角色突破ID
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PromoteLevel int32 `csv:"PromoteLevel,omitempty"` // 突破等级
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LevelLimit int32 `csv:"LevelLimit,omitempty"` // 解锁等级上限
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PromoteId int32 `csv:"PromoteId"` // 角色突破ID
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PromoteLevel int32 `csv:"PromoteLevel,omitempty"` // 突破等级
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CostCoin int32 `csv:"CostCoin,omitempty"` // 消耗金币
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CostItemId1 int32 `csv:"CostItemId1,omitempty"` // [消耗物品]1ID
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CostItemCount1 int32 `csv:"CostItemCount1,omitempty"` // [消耗物品]1数量
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CostItemId2 int32 `csv:"CostItemId2,omitempty"` // [消耗物品]2ID
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CostItemCount2 int32 `csv:"CostItemCount2,omitempty"` // [消耗物品]2数量
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CostItemId3 int32 `csv:"CostItemId3,omitempty"` // [消耗物品]3ID
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CostItemCount3 int32 `csv:"CostItemCount3,omitempty"` // [消耗物品]3数量
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LevelLimit int32 `csv:"LevelLimit,omitempty"` // 解锁等级上限
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MinPlayerLevel int32 `csv:"MinPlayerLevel,omitempty"` // 冒险等级要求
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CostItemMap map[uint32]uint32 // 消耗物品列表
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}
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func (g *GameDataConfig) loadAvatarPromoteData() {
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g.AvatarPromoteDataMap = make(map[int32]*AvatarPromoteData)
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g.AvatarPromoteDataMap = make(map[int32]map[int32]*AvatarPromoteData)
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data := g.readCsvFileData("AvatarPromoteData.csv")
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var avatarPromoteDataList []*AvatarPromoteData
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err := csvutil.Unmarshal(data, &avatarPromoteDataList)
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@@ -26,7 +36,22 @@ func (g *GameDataConfig) loadAvatarPromoteData() {
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}
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for _, avatarPromoteData := range avatarPromoteDataList {
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// list -> map
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g.AvatarPromoteDataMap[avatarPromoteData.PromoteLevel] = avatarPromoteData
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_, ok := g.AvatarPromoteDataMap[avatarPromoteData.PromoteId]
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if !ok {
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g.AvatarPromoteDataMap[avatarPromoteData.PromoteId] = make(map[int32]*AvatarPromoteData)
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}
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avatarPromoteData.CostItemMap = make(map[uint32]uint32, 3)
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avatarPromoteData.CostItemMap[uint32(avatarPromoteData.CostItemId1)] = uint32(avatarPromoteData.CostItemCount1)
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avatarPromoteData.CostItemMap[uint32(avatarPromoteData.CostItemId2)] = uint32(avatarPromoteData.CostItemCount2)
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avatarPromoteData.CostItemMap[uint32(avatarPromoteData.CostItemId3)] = uint32(avatarPromoteData.CostItemCount3)
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for itemId, count := range avatarPromoteData.CostItemMap {
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// 两个值都不能为0
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if itemId == 0 || count == 0 {
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delete(avatarPromoteData.CostItemMap, itemId)
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}
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}
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// 通过突破等级找到突破数据
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g.AvatarPromoteDataMap[avatarPromoteData.PromoteId][avatarPromoteData.PromoteLevel] = avatarPromoteData
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}
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logger.Info("AvatarPromoteData count: %v", len(g.AvatarPromoteDataMap))
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}
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