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https://github.com/FlourishingWorld/hk4e.git
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时装、风之翼读表,give命令更新
修复了角色替换圣遗物异常的问题
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@@ -0,0 +1,78 @@
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package game
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import (
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"hk4e/gs/model"
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"hk4e/pkg/logger"
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"hk4e/protocol/cmd"
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"hk4e/protocol/proto"
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pb "google.golang.org/protobuf/proto"
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)
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// AddUserFlycloak 给予玩家风之翼
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func (g *GameManager) AddUserFlycloak(userId uint32, flyCloakId uint32) {
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player := USER_MANAGER.GetOnlineUser(userId)
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if player == nil {
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logger.Error("player is nil, uid: %v", userId)
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return
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}
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// 验证玩家是否已拥有该风之翼
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for _, flycloak := range player.FlyCloakList {
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if flycloak == flyCloakId {
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logger.Error("player has flycloak, flycloakId: %v", flyCloakId)
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return
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}
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}
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player.FlyCloakList = append(player.FlyCloakList, flyCloakId)
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avatarGainFlycloakNotify := &proto.AvatarGainFlycloakNotify{
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FlycloakId: flyCloakId,
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}
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g.SendMsg(cmd.AvatarGainFlycloakNotify, userId, player.ClientSeq, avatarGainFlycloakNotify)
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}
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// AvatarWearFlycloakReq 角色装备风之翼请求
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func (g *GameManager) AvatarWearFlycloakReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user change avatar fly cloak, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.AvatarWearFlycloakReq)
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// 确保角色存在
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avatar, ok := player.GameObjectGuidMap[req.AvatarGuid].(*model.Avatar)
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if !ok {
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logger.Error("avatar error, avatarGuid: %v", req.AvatarGuid)
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g.SendError(cmd.AvatarWearFlycloakRsp, player, &proto.AvatarWearFlycloakRsp{}, proto.Retcode_RET_CAN_NOT_FIND_AVATAR)
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return
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}
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exist := false
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for _, v := range player.FlyCloakList {
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if v == req.FlycloakId {
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exist = true
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}
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}
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if !exist {
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logger.Error("flycloak not exist, flycloakId: %v", req.FlycloakId)
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g.SendError(cmd.AvatarWearFlycloakRsp, player, &proto.AvatarWearFlycloakRsp{}, proto.Retcode_RET_NOT_HAS_FLYCLOAK)
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return
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}
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// 设置角色风之翼
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avatar.FlyCloak = req.FlycloakId
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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scene := world.GetSceneById(player.SceneId)
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avatarFlycloakChangeNotify := &proto.AvatarFlycloakChangeNotify{
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AvatarGuid: req.AvatarGuid,
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FlycloakId: req.FlycloakId,
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}
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for _, scenePlayer := range scene.GetAllPlayer() {
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g.SendMsg(cmd.AvatarFlycloakChangeNotify, scenePlayer.PlayerID, scenePlayer.ClientSeq, avatarFlycloakChangeNotify)
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}
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avatarWearFlycloakRsp := &proto.AvatarWearFlycloakRsp{
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AvatarGuid: req.AvatarGuid,
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FlycloakId: req.FlycloakId,
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}
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g.SendMsg(cmd.AvatarWearFlycloakRsp, player.PlayerID, player.ClientSeq, avatarWearFlycloakRsp)
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}
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