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时装、风之翼读表,give命令更新
修复了角色替换圣遗物异常的问题
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@@ -46,6 +46,8 @@ type GameDataConfig struct {
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WeaponLevelDataMap map[int32]*WeaponLevelData // 武器等级
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WeaponPromoteDataMap map[int32]map[int32]*WeaponPromoteData // 角色突破
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RewardDataMap map[int32]*RewardData // 奖励
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AvatarCostumeDataMap map[int32]*AvatarCostumeData // 角色时装
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AvatarFlycloakDataMap map[int32]*AvatarFlycloakData // 角色风之翼
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}
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func InitGameDataConfig() {
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@@ -125,6 +127,8 @@ func (g *GameDataConfig) load() {
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g.loadWeaponLevelData() // 武器等级
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g.loadWeaponPromoteData() // 武器突破
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g.loadRewardData() // 奖励
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g.loadAvatarCostumeData() // 角色时装
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g.loadAvatarFlycloakData() // 角色风之翼
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}
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func (g *GameDataConfig) readCsvFileData(fileName string) []byte {
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