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时装、风之翼读表,give命令更新
修复了角色替换圣遗物异常的问题
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@@ -0,0 +1,52 @@
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package gdconf
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import (
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"fmt"
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"hk4e/pkg/logger"
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"github.com/jszwec/csvutil"
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)
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// AvatarCostumeData 角色时装配置表
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type AvatarCostumeData struct {
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CostumeID int32 `csv:"CostumeID"` // 时装ID
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ItemID int32 `csv:"ItemID,omitempty"` // 道具ID
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}
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func (g *GameDataConfig) loadAvatarCostumeData() {
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g.AvatarCostumeDataMap = make(map[int32]*AvatarCostumeData)
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data := g.readCsvFileData("AvatarCostumeData.csv")
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var avatarCostumeDataList []*AvatarCostumeData
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err := csvutil.Unmarshal(data, &avatarCostumeDataList)
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if err != nil {
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info := fmt.Sprintf("parse file error: %v", err)
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panic(info)
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}
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for _, avatarCostumeData := range avatarCostumeDataList {
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// 屏蔽默认时装
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if avatarCostumeData.ItemID == 0 {
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continue
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}
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// list -> map
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g.AvatarCostumeDataMap[avatarCostumeData.CostumeID] = avatarCostumeData
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}
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logger.Info("AvatarCostumeData count: %v", len(g.AvatarCostumeDataMap))
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}
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func GetAvatarCostumeDataById(costumeId int32) *AvatarCostumeData {
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return CONF.AvatarCostumeDataMap[costumeId]
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}
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func GetAvatarCostumeDataByItemId(itemId int32) *AvatarCostumeData {
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for _, data := range CONF.AvatarCostumeDataMap {
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if data.ItemID == itemId {
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return data
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}
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}
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return nil
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}
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func GetAvatarCostumeDataMap() map[int32]*AvatarCostumeData {
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return CONF.AvatarCostumeDataMap
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}
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