mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-19 22:32:27 +08:00
多人世界队伍bug
This commit is contained in:
@@ -154,12 +154,13 @@ func (w *World) AddPlayer(player *model.Player, sceneId uint32) {
|
|||||||
// 将玩家自身当前的队伍角色信息复制到世界的玩家本地队伍
|
// 将玩家自身当前的队伍角色信息复制到世界的玩家本地队伍
|
||||||
team := player.TeamConfig.GetActiveTeam()
|
team := player.TeamConfig.GetActiveTeam()
|
||||||
if player.PlayerID == w.owner.PlayerID {
|
if player.PlayerID == w.owner.PlayerID {
|
||||||
w.SetPlayerLocalTeam(player, team.AvatarIdList)
|
w.SetPlayerLocalTeam(player, team.GetAvatarIdList())
|
||||||
w.SetPlayerLocalAvatarIndex(player, int(player.TeamConfig.CurrAvatarIndex))
|
|
||||||
} else {
|
} else {
|
||||||
// 非房主最多复制前两个角色
|
activeAvatarId := player.TeamConfig.GetActiveAvatarId()
|
||||||
w.SetPlayerLocalTeam(player, team.AvatarIdList[0:2])
|
w.SetPlayerLocalTeam(player, []uint32{activeAvatarId})
|
||||||
w.SetPlayerLocalAvatarIndex(player, 0)
|
}
|
||||||
|
for _, worldPlayer := range w.playerMap {
|
||||||
|
w.SetPlayerLocalAvatarIndex(worldPlayer, 0)
|
||||||
}
|
}
|
||||||
w.UpdateMultiplayerTeam()
|
w.UpdateMultiplayerTeam()
|
||||||
scene := w.GetSceneById(sceneId)
|
scene := w.GetSceneById(sceneId)
|
||||||
|
|||||||
@@ -105,3 +105,11 @@ func (t *TeamInfo) SetTeamAvatar(teamIndex uint8, avatarIdList []uint32) {
|
|||||||
}
|
}
|
||||||
team.AvatarIdList = avatarIdList
|
team.AvatarIdList = avatarIdList
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (t *TeamInfo) GetActiveAvatarId() uint32 {
|
||||||
|
team := t.GetActiveTeam()
|
||||||
|
if team == nil {
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
return team.AvatarIdList[t.CurrAvatarIndex]
|
||||||
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user