服务器玩家在线信息同步

This commit is contained in:
flswld
2023-03-17 14:30:49 +08:00
parent 658b577c20
commit 7de1d2e765
19 changed files with 286 additions and 77 deletions

View File

@@ -1,7 +1,7 @@
package handle
import (
"hk4e/pathfinding/pfalg"
"hk4e/pkg/alg"
"hk4e/pkg/logger"
"hk4e/protocol/cmd"
"hk4e/protocol/proto"
@@ -9,15 +9,15 @@ import (
pb "google.golang.org/protobuf/proto"
)
func (h *Handle) ConvPbVecToMeshVec(pbVec *proto.Vector) pfalg.MeshVector {
return pfalg.MeshVector{
func (h *Handle) ConvPbVecToMeshVec(pbVec *proto.Vector) alg.MeshVector {
return alg.MeshVector{
X: int16(pbVec.X),
Y: int16(pbVec.Y),
Z: int16(pbVec.Z),
}
}
func (h *Handle) ConvMeshVecToPbVec(meshVec pfalg.MeshVector) *proto.Vector {
func (h *Handle) ConvMeshVecToPbVec(meshVec alg.MeshVector) *proto.Vector {
return &proto.Vector{
X: float32(meshVec.X),
Y: float32(meshVec.Y),
@@ -25,15 +25,15 @@ func (h *Handle) ConvMeshVecToPbVec(meshVec pfalg.MeshVector) *proto.Vector {
}
}
func (h *Handle) ConvPbVecListToMeshVecList(pbVecList []*proto.Vector) []pfalg.MeshVector {
ret := make([]pfalg.MeshVector, 0)
func (h *Handle) ConvPbVecListToMeshVecList(pbVecList []*proto.Vector) []alg.MeshVector {
ret := make([]alg.MeshVector, 0)
for _, pbVec := range pbVecList {
ret = append(ret, h.ConvPbVecToMeshVec(pbVec))
}
return ret
}
func (h *Handle) ConvMeshVecListToPbVecList(meshVecList []pfalg.MeshVector) []*proto.Vector {
func (h *Handle) ConvMeshVecListToPbVecList(meshVecList []alg.MeshVector) []*proto.Vector {
ret := make([]*proto.Vector, 0)
for _, meshVec := range meshVecList {
ret = append(ret, h.ConvMeshVecToPbVec(meshVec))
@@ -45,7 +45,7 @@ func (h *Handle) QueryPath(userId uint32, gateAppId string, payloadMsg pb.Messag
req := payloadMsg.(*proto.QueryPathReq)
logger.Debug("query path req: %v, uid: %v, gateAppId: %v", req, userId, gateAppId)
var ok = false
var path []pfalg.MeshVector = nil
var path []alg.MeshVector = nil
for _, destinationPos := range req.DestinationPos {
ok, path = h.worldStatic.Pathfinding(h.ConvPbVecToMeshVec(req.SourcePos), h.ConvPbVecToMeshVec(destinationPos))
if ok {