mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 15:32:26 +08:00
服务器玩家在线信息同步
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@@ -25,34 +25,32 @@ func NewHandle(messageQueue *mq.MessageQueue) (r *Handle) {
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}
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func (h *Handle) run() {
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for i := 0; i < 1; i++ {
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go func() {
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for {
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netMsg := <-h.messageQueue.GetNetMsg()
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if netMsg.MsgType != mq.MsgTypeGame {
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continue
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}
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if netMsg.EventId != mq.NormalMsg {
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continue
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}
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if netMsg.OriginServerType != api.GATE {
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continue
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}
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gameMsg := netMsg.GameMsg
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switch gameMsg.CmdId {
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case cmd.QueryPathReq:
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h.QueryPath(gameMsg.UserId, netMsg.OriginServerAppId, gameMsg.PayloadMessage)
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case cmd.ObstacleModifyNotify:
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h.ObstacleModifyNotify(gameMsg.UserId, netMsg.OriginServerAppId, gameMsg.PayloadMessage)
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}
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go func() {
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for {
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netMsg := <-h.messageQueue.GetNetMsg()
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if netMsg.MsgType != mq.MsgTypeGame {
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continue
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}
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}()
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}
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if netMsg.EventId != mq.NormalMsg {
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continue
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}
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if netMsg.OriginServerType != api.GATE {
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continue
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}
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gameMsg := netMsg.GameMsg
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switch gameMsg.CmdId {
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case cmd.QueryPathReq:
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h.QueryPath(gameMsg.UserId, netMsg.OriginServerAppId, gameMsg.PayloadMessage)
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case cmd.ObstacleModifyNotify:
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h.ObstacleModifyNotify(gameMsg.UserId, netMsg.OriginServerAppId, gameMsg.PayloadMessage)
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}
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}
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}()
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}
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// SendMsg 发送消息给客户端
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func (h *Handle) SendMsg(cmdId uint16, userId uint32, gateAppId string, payloadMsg pb.Message) {
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if userId < 100000000 || payloadMsg == nil {
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if payloadMsg == nil {
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return
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}
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gameMsg := new(mq.GameMsg)
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@@ -1,7 +1,7 @@
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package handle
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import (
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"hk4e/pathfinding/pfalg"
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"hk4e/pkg/alg"
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"hk4e/pkg/logger"
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"hk4e/protocol/cmd"
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"hk4e/protocol/proto"
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@@ -9,15 +9,15 @@ import (
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pb "google.golang.org/protobuf/proto"
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)
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func (h *Handle) ConvPbVecToMeshVec(pbVec *proto.Vector) pfalg.MeshVector {
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return pfalg.MeshVector{
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func (h *Handle) ConvPbVecToMeshVec(pbVec *proto.Vector) alg.MeshVector {
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return alg.MeshVector{
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X: int16(pbVec.X),
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Y: int16(pbVec.Y),
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Z: int16(pbVec.Z),
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}
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}
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func (h *Handle) ConvMeshVecToPbVec(meshVec pfalg.MeshVector) *proto.Vector {
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func (h *Handle) ConvMeshVecToPbVec(meshVec alg.MeshVector) *proto.Vector {
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return &proto.Vector{
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X: float32(meshVec.X),
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Y: float32(meshVec.Y),
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@@ -25,15 +25,15 @@ func (h *Handle) ConvMeshVecToPbVec(meshVec pfalg.MeshVector) *proto.Vector {
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}
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}
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func (h *Handle) ConvPbVecListToMeshVecList(pbVecList []*proto.Vector) []pfalg.MeshVector {
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ret := make([]pfalg.MeshVector, 0)
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func (h *Handle) ConvPbVecListToMeshVecList(pbVecList []*proto.Vector) []alg.MeshVector {
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ret := make([]alg.MeshVector, 0)
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for _, pbVec := range pbVecList {
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ret = append(ret, h.ConvPbVecToMeshVec(pbVec))
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}
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return ret
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}
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func (h *Handle) ConvMeshVecListToPbVecList(meshVecList []pfalg.MeshVector) []*proto.Vector {
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func (h *Handle) ConvMeshVecListToPbVecList(meshVecList []alg.MeshVector) []*proto.Vector {
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ret := make([]*proto.Vector, 0)
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for _, meshVec := range meshVecList {
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ret = append(ret, h.ConvMeshVecToPbVec(meshVec))
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@@ -45,7 +45,7 @@ func (h *Handle) QueryPath(userId uint32, gateAppId string, payloadMsg pb.Messag
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req := payloadMsg.(*proto.QueryPathReq)
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logger.Debug("query path req: %v, uid: %v, gateAppId: %v", req, userId, gateAppId)
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var ok = false
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var path []pfalg.MeshVector = nil
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var path []alg.MeshVector = nil
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for _, destinationPos := range req.DestinationPos {
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ok, path = h.worldStatic.Pathfinding(h.ConvPbVecToMeshVec(req.SourcePos), h.ConvPbVecToMeshVec(destinationPos))
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if ok {
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