mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-23 14:32:27 +08:00
修复未在队伍角色无法更换时装的问题
顺便给获取scene的都判断了下nil
This commit is contained in:
@@ -81,6 +81,10 @@ func (g *GameManager) TeleportPlayer(player *model.Player, enterReason uint16, s
|
||||
player.SceneJump = jumpScene
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
oldScene := world.GetSceneById(oldSceneId)
|
||||
if oldScene == nil {
|
||||
logger.Error("old scene is nil, sceneId: %v", oldSceneId)
|
||||
return
|
||||
}
|
||||
activeAvatarId := world.GetPlayerActiveAvatarId(player)
|
||||
g.RemoveSceneEntityNotifyBroadcast(oldScene, proto.VisionType_VISION_REMOVE, []uint32{world.GetPlayerWorldAvatarEntityId(player, activeAvatarId)})
|
||||
if jumpScene {
|
||||
@@ -90,6 +94,10 @@ func (g *GameManager) TeleportPlayer(player *model.Player, enterReason uint16, s
|
||||
oldScene.RemovePlayer(player)
|
||||
player.SceneId = newSceneId
|
||||
newScene := world.GetSceneById(newSceneId)
|
||||
if newScene == nil {
|
||||
logger.Error("new scene is nil, sceneId: %v", newSceneId)
|
||||
return
|
||||
}
|
||||
newScene.AddPlayer(player)
|
||||
}
|
||||
player.SceneLoadState = model.SceneNone
|
||||
|
||||
Reference in New Issue
Block a user