优化代码

This commit is contained in:
huangxiaolei
2022-12-05 23:05:57 +08:00
parent 07485328f7
commit 7384fca483
13 changed files with 251 additions and 270 deletions

View File

@@ -7,12 +7,12 @@ import (
// GMTeleportPlayer 传送玩家
func (c *CommandManager) GMTeleportPlayer(userId, sceneId uint32, posX, posY, posZ float64) {
player := c.gameManager.userManager.GetOnlineUser(userId)
player := USER_MANAGER.GetOnlineUser(userId)
if player == nil {
logger.LOG.Error("player is nil, uid: %v", userId)
return
}
c.gameManager.TeleportPlayer(player, sceneId, &model.Vector{
GAME_MANAGER.TeleportPlayer(player, sceneId, &model.Vector{
X: posX,
Y: posY,
Z: posZ,
@@ -21,7 +21,7 @@ func (c *CommandManager) GMTeleportPlayer(userId, sceneId uint32, posX, posY, po
// GMAddUserItem 给予玩家物品
func (c *CommandManager) GMAddUserItem(userId, itemId, itemCount uint32) {
c.gameManager.AddUserItem(userId, []*UserItem{
GAME_MANAGER.AddUserItem(userId, []*UserItem{
{
ItemId: itemId,
ChangeCount: itemCount,
@@ -34,40 +34,40 @@ func (c *CommandManager) GMAddUserWeapon(userId, itemId, itemCount uint32) {
// 武器数量
for i := uint32(0); i < itemCount; i++ {
// 给予武器
c.gameManager.AddUserWeapon(userId, itemId)
GAME_MANAGER.AddUserWeapon(userId, itemId)
}
}
// GMAddUserAvatar 给予玩家角色
func (c *CommandManager) GMAddUserAvatar(userId, avatarId uint32) {
player := c.gameManager.userManager.GetOnlineUser(userId)
player := USER_MANAGER.GetOnlineUser(userId)
if player == nil {
logger.LOG.Error("player is nil, uid: %v", userId)
return
}
// 添加角色
c.gameManager.AddUserAvatar(userId, avatarId)
GAME_MANAGER.AddUserAvatar(userId, avatarId)
// TODO 设置角色 等以后做到角色升级之类的再说
//avatar := player.AvatarMap[avatarId]
}
// GMAddUserAllItem 给予玩家所有物品
func (c *CommandManager) GMAddUserAllItem(userId, itemCount uint32) {
for itemId := range c.gameManager.GetAllItemDataConfig() {
for itemId := range GAME_MANAGER.GetAllItemDataConfig() {
c.GMAddUserItem(userId, uint32(itemId), itemCount)
}
}
// GMAddUserAllWeapon 给予玩家所有武器
func (c *CommandManager) GMAddUserAllWeapon(userId, itemCount uint32) {
for itemId := range c.gameManager.GetAllWeaponDataConfig() {
for itemId := range GAME_MANAGER.GetAllWeaponDataConfig() {
c.GMAddUserWeapon(userId, uint32(itemId), itemCount)
}
}
// GMAddUserAllAvatar 给予玩家所有角色
func (c *CommandManager) GMAddUserAllAvatar(userId uint32) {
for avatarId := range c.gameManager.GetAllAvatarDataConfig() {
for avatarId := range GAME_MANAGER.GetAllAvatarDataConfig() {
c.GMAddUserAvatar(userId, uint32(avatarId))
}
}