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角色升级初步
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package gdconf
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import (
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"fmt"
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"hk4e/pkg/logger"
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"github.com/jszwec/csvutil"
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)
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// 角色等级配置表
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type AvatarLevelData struct {
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Level int32 `csv:"Level"` // 等级
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Exp int32 `csv:"Exp,omitempty"` // 升到下一级所需经验
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}
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func (g *GameDataConfig) loadAvatarLevelData() {
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g.AvatarLevelDataMap = make(map[int32]*AvatarLevelData)
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data := g.readCsvFileData("AvatarLevelData.csv")
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var avatarLevelDataList []*AvatarLevelData
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err := csvutil.Unmarshal(data, &avatarLevelDataList)
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if err != nil {
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info := fmt.Sprintf("parse file error: %v", err)
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panic(info)
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}
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for _, avatarLevelData := range avatarLevelDataList {
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// list -> map
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g.AvatarLevelDataMap[avatarLevelData.Level] = avatarLevelData
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}
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logger.Info("AvatarLevelData count: %v", len(g.AvatarLevelDataMap))
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}
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