mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
fix panic
This commit is contained in:
@@ -112,7 +112,7 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
|
||||
logger.Error("attackResult is nil")
|
||||
continue
|
||||
}
|
||||
logger.Debug("run attack handler, attackResult: %v", attackResult)
|
||||
// logger.Debug("run attack handler, attackResult: %v", attackResult)
|
||||
target := scene.GetEntity(attackResult.DefenseId)
|
||||
if target == nil {
|
||||
logger.Error("could not found target, defense id: %v", attackResult.DefenseId)
|
||||
@@ -221,7 +221,7 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
|
||||
logger.Error("parse EvtAnimatorParameterInfo error: %v", err)
|
||||
continue
|
||||
}
|
||||
logger.Debug("EvtAnimatorParameterInfo: %v, ForwardType: %v", evtAnimatorParameterInfo, entry.ForwardType)
|
||||
// logger.Debug("EvtAnimatorParameterInfo: %v, ForwardType: %v", evtAnimatorParameterInfo, entry.ForwardType)
|
||||
// 这是否?
|
||||
evtAnimatorParameterInfo.IsServerCache = false
|
||||
newCombatData, err := pb.Marshal(evtAnimatorParameterInfo)
|
||||
@@ -242,7 +242,7 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
|
||||
logger.Error("parse EvtAnimatorStateChangedInfo error: %v", err)
|
||||
continue
|
||||
}
|
||||
logger.Debug("EvtAnimatorStateChangedInfo: %v, ForwardType: %v", evtAnimatorStateChangedInfo, entry.ForwardType)
|
||||
// logger.Debug("EvtAnimatorStateChangedInfo: %v, ForwardType: %v", evtAnimatorStateChangedInfo, entry.ForwardType)
|
||||
// 试试看?
|
||||
evtAnimatorStateChangedInfo.HandleAnimatorStateImmediately = true
|
||||
evtAnimatorStateChangedInfo.ForceSync = true
|
||||
@@ -329,7 +329,7 @@ func (g *GameManager) AoiPlayerMove(player *model.Player, oldPos *model.Vector,
|
||||
}
|
||||
if !world.GetMultiplayer() {
|
||||
// 处理多人世界不同玩家不同位置的group卸载情况
|
||||
g.RemoveGroup(scene, groupConfig)
|
||||
g.RemoveGroup(player, scene, groupConfig)
|
||||
}
|
||||
}
|
||||
// 出现的场景实体
|
||||
@@ -340,7 +340,7 @@ func (g *GameManager) AoiPlayerMove(player *model.Player, oldPos *model.Vector,
|
||||
continue
|
||||
}
|
||||
// 新有旧没有的group即为出现的
|
||||
g.AddSceneGroup(scene, groupConfig)
|
||||
g.AddSceneGroup(player, scene, groupConfig)
|
||||
group := scene.GetGroupById(groupId)
|
||||
if group == nil {
|
||||
continue
|
||||
@@ -350,8 +350,12 @@ func (g *GameManager) AoiPlayerMove(player *model.Player, oldPos *model.Vector,
|
||||
}
|
||||
}
|
||||
// 同步客户端消失和出现的场景实体
|
||||
g.RemoveSceneEntityNotifyToPlayer(player, proto.VisionType_VISION_MISS, delEntityIdList)
|
||||
g.AddSceneEntityNotify(player, proto.VisionType_VISION_MEET, addEntityIdList, false, false)
|
||||
if len(delEntityIdList) > 0 {
|
||||
g.RemoveSceneEntityNotifyToPlayer(player, proto.VisionType_VISION_MISS, delEntityIdList)
|
||||
}
|
||||
if len(addEntityIdList) > 0 {
|
||||
g.AddSceneEntityNotify(player, proto.VisionType_VISION_MEET, addEntityIdList, false, false)
|
||||
}
|
||||
}
|
||||
|
||||
// TriggerCheck 场景区域触发器检测
|
||||
@@ -682,3 +686,23 @@ func (g *GameManager) EvtDestroyGadgetNotify(player *model.Player, payloadMsg pb
|
||||
scene.DestroyEntity(req.EntityId)
|
||||
g.RemoveSceneEntityNotifyBroadcast(scene, proto.VisionType_VISION_MISS, []uint32{req.EntityId})
|
||||
}
|
||||
|
||||
func (g *GameManager) EvtAiSyncSkillCdNotify(player *model.Player, payloadMsg pb.Message) {
|
||||
req := payloadMsg.(*proto.EvtAiSyncSkillCdNotify)
|
||||
_ = req
|
||||
}
|
||||
|
||||
func (g *GameManager) EvtAiSyncCombatThreatInfoNotify(player *model.Player, payloadMsg pb.Message) {
|
||||
req := payloadMsg.(*proto.EvtAiSyncCombatThreatInfoNotify)
|
||||
_ = req
|
||||
}
|
||||
|
||||
func (g *GameManager) EntityConfigHashNotify(player *model.Player, payloadMsg pb.Message) {
|
||||
req := payloadMsg.(*proto.EntityConfigHashNotify)
|
||||
_ = req
|
||||
}
|
||||
|
||||
func (g *GameManager) MonsterAIConfigHashNotify(player *model.Player, payloadMsg pb.Message) {
|
||||
req := payloadMsg.(*proto.MonsterAIConfigHashNotify)
|
||||
_ = req
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user