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玩家管理模块接入redis,已完整实现好友、多人世界的跨服交互功能
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256
gs/game/video_player.go
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256
gs/game/video_player.go
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package game
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import (
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"image"
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"image/color"
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"image/jpeg"
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"os"
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"sort"
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"strconv"
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"hk4e/gs/model"
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"hk4e/protocol/proto"
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"github.com/pkg/errors"
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)
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const (
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SCREEN_WIDTH = 80
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SCREEN_HEIGHT = 80
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SCREEN_DPI = 0.5
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)
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const GADGET_ID = 70590015
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var BASE_POS = &model.Vector{
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X: 2700,
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Y: 200,
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Z: -1800,
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}
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var SCREEN_ENTITY_ID_LIST []uint32
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var FRAME_COLOR [][]int
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var FRAME [][]bool
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const (
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GADGET_RED = 70590016
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GADGET_GREEN = 70590019
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GADGET_BLUE = 70590017
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GADGET_CYAN = 70590014
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GADGET_YELLOW = 70590015
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GADGET_CYAN_BLUE = 70590018
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GADGET_PURPLE = 70590020
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)
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const (
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RED_RGB = "C3764F"
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GREEN_RGB = "559F30"
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BLUE_RGB = "6293EA"
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CYAN_RGB = "479094"
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YELLOW_RGB = "DBB643"
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CYAN_BLUE_RGB = "2B89C9"
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PURPLE_RGB = "6E5BC5"
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)
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var COLOR_GADGET_MAP = map[string]int{
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RED_RGB: GADGET_RED,
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GREEN_RGB: GADGET_GREEN,
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BLUE_RGB: GADGET_BLUE,
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CYAN_RGB: GADGET_CYAN,
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YELLOW_RGB: GADGET_YELLOW,
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CYAN_BLUE_RGB: GADGET_CYAN_BLUE,
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PURPLE_RGB: GADGET_PURPLE,
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}
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var ALL_COLOR = []string{RED_RGB, GREEN_RGB, BLUE_RGB, CYAN_RGB, YELLOW_RGB, CYAN_BLUE_RGB, PURPLE_RGB}
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type ColorLight struct {
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Color string
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Light uint8
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}
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type COLOR_LIGHT_LIST_SORT []*ColorLight
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var COLOR_LIGHT_LIST COLOR_LIGHT_LIST_SORT
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func (s COLOR_LIGHT_LIST_SORT) Len() int {
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return len(s)
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}
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func (s COLOR_LIGHT_LIST_SORT) Less(i, j int) bool {
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return s[i].Light < s[j].Light
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}
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func (s COLOR_LIGHT_LIST_SORT) Swap(i, j int) {
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s[i], s[j] = s[j], s[i]
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}
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func init() {
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CalcColorLight()
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}
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func CalcColorLight() {
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COLOR_LIGHT_LIST = make(COLOR_LIGHT_LIST_SORT, 0)
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for _, c := range ALL_COLOR {
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r, g, b := GetColorRGB(c)
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gray := float32(r)*0.299 + float32(g)*0.587 + float32(b)*0.114
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COLOR_LIGHT_LIST = append(COLOR_LIGHT_LIST, &ColorLight{
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Color: c,
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Light: uint8(gray),
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})
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}
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sort.Stable(COLOR_LIGHT_LIST)
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total := len(COLOR_LIGHT_LIST)
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div := 255.0 / float32(total)
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for index, colorLight := range COLOR_LIGHT_LIST {
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colorLight.Light = uint8(div * float32(index+1))
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}
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}
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func GetColorRGB(c string) (r, g, b uint8) {
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if len(c) != 6 {
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return 0, 0, 0
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}
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rr, err := strconv.ParseUint(c[0:2], 16, 8)
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if err != nil {
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return 0, 0, 0
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}
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r = uint8(rr)
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gg, err := strconv.ParseUint(c[2:4], 16, 8)
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if err != nil {
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return 0, 0, 0
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}
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g = uint8(gg)
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bb, err := strconv.ParseUint(c[4:6], 16, 8)
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if err != nil {
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return 0, 0, 0
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}
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b = uint8(bb)
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return r, g, b
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}
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func ReadJpgFile(fileName string) image.Image {
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file, err := os.Open(fileName)
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if err != nil {
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return nil
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}
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defer func() {
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_ = file.Close()
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}()
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img, err := jpeg.Decode(file)
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if err != nil {
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return nil
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}
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return img
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}
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func WriteJpgFile(fileName string, jpg image.Image) {
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file, err := os.Create(fileName)
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if err != nil {
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return
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}
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defer func() {
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_ = file.Close()
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}()
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err = jpeg.Encode(file, jpg, &jpeg.Options{
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Quality: 100,
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})
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if err != nil {
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return
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}
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}
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func LoadVideoPlayerFile() error {
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inImg := ReadJpgFile("./in.jpg")
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if inImg == nil {
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return errors.New("file not exist")
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}
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FRAME = make([][]bool, SCREEN_WIDTH)
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for w := 0; w < SCREEN_WIDTH; w++ {
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FRAME[w] = make([]bool, SCREEN_HEIGHT)
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}
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FRAME_COLOR = make([][]int, SCREEN_WIDTH)
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for w := 0; w < SCREEN_WIDTH; w++ {
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FRAME_COLOR[w] = make([]int, SCREEN_HEIGHT)
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}
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grayAvg := uint64(0)
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grayImg := image.NewRGBA(image.Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT))
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for w := 0; w < SCREEN_WIDTH; w++ {
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for h := 0; h < SCREEN_HEIGHT; h++ {
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pix := inImg.At(w, h)
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r, g, b, _ := pix.RGBA()
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gray := float32(r>>8)*0.299 + float32(g>>8)*0.587 + float32(b>>8)*0.114
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grayImg.SetRGBA(w, h, color.RGBA{R: uint8(gray), G: uint8(gray), B: uint8(gray), A: 255})
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grayAvg += uint64(gray)
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}
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}
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WriteJpgFile("./gray.jpg", grayImg)
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grayAvg /= SCREEN_WIDTH * SCREEN_HEIGHT
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rgbImg := image.NewRGBA(image.Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT))
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binImg := image.NewRGBA(image.Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT))
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for w := 0; w < SCREEN_WIDTH; w++ {
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for h := 0; h < SCREEN_HEIGHT; h++ {
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pix := inImg.At(w, h)
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r, g, b, _ := pix.RGBA()
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gray := float32(r>>8)*0.299 + float32(g>>8)*0.587 + float32(b>>8)*0.114
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c := ""
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for _, colorLight := range COLOR_LIGHT_LIST {
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if float32(colorLight.Light) > gray {
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c = colorLight.Color
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break
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}
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}
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if c == "" {
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c = COLOR_LIGHT_LIST[len(COLOR_LIGHT_LIST)-1].Color
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}
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rr, gg, bb := GetColorRGB(c)
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rgbImg.SetRGBA(w, h, color.RGBA{R: rr, G: gg, B: bb, A: 255})
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FRAME_COLOR[w][h] = COLOR_GADGET_MAP[c]
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if gray > float32(grayAvg) {
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FRAME[w][h] = true
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binImg.SetRGBA(w, h, color.RGBA{R: 255, G: 255, B: 255, A: 255})
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}
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}
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}
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WriteJpgFile("./rgb.jpg", rgbImg)
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WriteJpgFile("./bin.jpg", binImg)
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return nil
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}
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func (g *GameManager) VideoPlayerUpdate(rgb bool) {
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err := LoadVideoPlayerFile()
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if err != nil {
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return
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}
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world := WORLD_MANAGER.GetBigWorld()
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scene := world.GetSceneById(3)
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for _, v := range SCREEN_ENTITY_ID_LIST {
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scene.DestroyEntity(v)
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}
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GAME_MANAGER.RemoveSceneEntityNotifyBroadcast(scene, proto.VisionType_VISION_TYPE_REMOVE, SCREEN_ENTITY_ID_LIST)
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SCREEN_ENTITY_ID_LIST = make([]uint32, 0)
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leftTopPos := &model.Vector{
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X: BASE_POS.X + float64(float64(SCREEN_WIDTH)*SCREEN_DPI/2),
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Y: BASE_POS.Y + float64(float64(SCREEN_HEIGHT)*SCREEN_DPI),
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Z: BASE_POS.Z,
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}
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for w := 0; w < SCREEN_WIDTH; w++ {
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for h := 0; h < SCREEN_HEIGHT; h++ {
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// 创建像素点
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if rgb {
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entityId := scene.CreateEntityGadgetNormal(&model.Vector{
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X: leftTopPos.X - float64(w)*SCREEN_DPI,
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Y: leftTopPos.Y - float64(h)*SCREEN_DPI,
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Z: leftTopPos.Z,
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}, uint32(FRAME_COLOR[w][h]))
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SCREEN_ENTITY_ID_LIST = append(SCREEN_ENTITY_ID_LIST, entityId)
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} else {
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if !FRAME[w][h] {
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entityId := scene.CreateEntityGadgetNormal(&model.Vector{
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X: leftTopPos.X - float64(w)*SCREEN_DPI,
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Y: leftTopPos.Y - float64(h)*SCREEN_DPI,
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Z: leftTopPos.Z,
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}, uint32(GADGET_ID))
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SCREEN_ENTITY_ID_LIST = append(SCREEN_ENTITY_ID_LIST, entityId)
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}
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}
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}
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}
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GAME_MANAGER.AddSceneEntityNotify(world.owner, proto.VisionType_VISION_TYPE_BORN, SCREEN_ENTITY_ID_LIST, true, false)
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}
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