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玩家管理模块接入redis,已完整实现好友、多人世界的跨服交互功能
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@@ -206,6 +206,10 @@ func (g *GameManager) PacketSceneTeamUpdateNotify(world *World) *proto.SceneTeam
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empty := new(proto.AbilitySyncStateInfo)
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for _, worldAvatar := range world.GetWorldAvatarList() {
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worldPlayer := USER_MANAGER.GetOnlineUser(worldAvatar.uid)
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if worldPlayer == nil {
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logger.Error("player is nil, uid: %v", worldAvatar.uid)
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continue
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}
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worldPlayerScene := world.GetSceneById(worldPlayer.SceneId)
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worldPlayerAvatar := worldPlayer.AvatarMap[worldAvatar.avatarId]
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equipIdList := make([]uint32, 0)
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