mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
玩家管理模块接入redis,已完整实现好友、多人世界的跨服交互功能
This commit is contained in:
+293
-65
@@ -21,12 +21,28 @@ func (g *GameManager) GetPlayerSocialDetailReq(player *model.Player, payloadMsg
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req := payloadMsg.(*proto.GetPlayerSocialDetailReq)
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targetUid := req.Uid
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// TODO 同步阻塞待优化
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targetPlayer := USER_MANAGER.LoadTempOfflineUserSync(targetUid)
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targetPlayer, _, remote := USER_MANAGER.LoadGlobalPlayer(targetUid)
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if targetPlayer == nil {
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g.CommonRetError(cmd.GetPlayerSocialDetailRsp, player, &proto.GetPlayerSocialDetailRsp{}, proto.Retcode_RET_PLAYER_NOT_EXIST)
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return
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}
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if remote {
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gsAppId := USER_MANAGER.GetRemoteUserGsAppId(targetUid)
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MESSAGE_QUEUE.SendToGs(gsAppId, &mq.NetMsg{
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MsgType: mq.MsgTypeServer,
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EventId: mq.ServerUserBaseInfoReq,
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ServerMsg: &mq.ServerMsg{
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UserBaseInfo: &mq.UserBaseInfo{
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OriginInfo: &mq.OriginInfo{
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CmdName: "GetPlayerSocialDetailReq",
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UserId: player.PlayerID,
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},
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UserId: targetUid,
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},
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},
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})
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return
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}
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_, exist := player.FriendList[targetPlayer.PlayerID]
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socialDetail := &proto.SocialDetail{
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Uid: targetPlayer.PlayerID,
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@@ -160,19 +176,18 @@ func (g *GameManager) GetPlayerFriendListReq(player *model.Player, payloadMsg pb
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// 用于实现好友列表内的系统且不更改原先的内容
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tempFriendList := COMMAND_MANAGER.GetFriendList(player.FriendList)
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for uid := range tempFriendList {
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// TODO 同步阻塞待优化
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var onlineState proto.FriendOnlineState
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online := USER_MANAGER.GetUserOnlineState(uid)
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friendPlayer, online, _ := USER_MANAGER.LoadGlobalPlayer(uid)
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if friendPlayer == nil {
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logger.Error("target player is nil, uid: %v", player.PlayerID)
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continue
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}
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var onlineState proto.FriendOnlineState = 0
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if online {
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onlineState = proto.FriendOnlineState_FRIEND_ONLINE_STATE_ONLINE
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} else {
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onlineState = proto.FriendOnlineState_FRIEND_ONLINE_STATE_DISCONNECT
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}
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friendPlayer := USER_MANAGER.LoadTempOfflineUserSync(uid)
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if friendPlayer == nil {
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logger.Error("target player is nil, uid: %v", player.PlayerID)
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continue
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}
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friendBrief := &proto.FriendBrief{
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Uid: friendPlayer.PlayerID,
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Nickname: friendPlayer.NickName,
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@@ -200,19 +215,17 @@ func (g *GameManager) GetPlayerAskFriendListReq(player *model.Player, payloadMsg
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AskFriendList: make([]*proto.FriendBrief, 0),
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}
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for uid := range player.FriendApplyList {
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// TODO 同步阻塞待优化
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friendPlayer, online, _ := USER_MANAGER.LoadGlobalPlayer(uid)
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if friendPlayer == nil {
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logger.Error("target player is nil, uid: %v", player.PlayerID)
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continue
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}
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var onlineState proto.FriendOnlineState
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online := USER_MANAGER.GetUserOnlineState(uid)
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if online {
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onlineState = proto.FriendOnlineState_FRIEND_ONLINE_STATE_ONLINE
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} else {
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onlineState = proto.FriendOnlineState_FRIEND_ONLINE_STATE_DISCONNECT
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}
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friendPlayer := USER_MANAGER.LoadTempOfflineUserSync(uid)
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if friendPlayer == nil {
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logger.Error("target player is nil, uid: %v", player.PlayerID)
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continue
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}
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friendBrief := &proto.FriendBrief{
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Uid: friendPlayer.PlayerID,
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Nickname: friendPlayer.NickName,
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@@ -238,13 +251,58 @@ func (g *GameManager) AskAddFriendReq(player *model.Player, payloadMsg pb.Messag
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req := payloadMsg.(*proto.AskAddFriendReq)
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targetUid := req.TargetUid
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// TODO 同步阻塞待优化
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targetPlayerOnline := USER_MANAGER.GetUserOnlineState(targetUid)
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targetPlayer := USER_MANAGER.LoadTempOfflineUserSync(targetUid)
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askAddFriendRsp := &proto.AskAddFriendRsp{
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TargetUid: targetUid,
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}
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g.SendMsg(cmd.AskAddFriendRsp, player.PlayerID, player.ClientSeq, askAddFriendRsp)
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targetPlayer := USER_MANAGER.GetOnlineUser(targetUid)
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if targetPlayer == nil {
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logger.Error("apply add friend target player is nil, uid: %v", player.PlayerID)
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// 非本地玩家
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if USER_MANAGER.GetRemoteUserOnlineState(targetUid) {
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// 远程在线玩家
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gsAppId := USER_MANAGER.GetRemoteUserGsAppId(targetUid)
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MESSAGE_QUEUE.SendToGs(gsAppId, &mq.NetMsg{
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MsgType: mq.MsgTypeServer,
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EventId: mq.ServerAddFriendNotify,
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ServerMsg: &mq.ServerMsg{
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AddFriendInfo: &mq.AddFriendInfo{
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OriginInfo: &mq.OriginInfo{
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CmdName: "AskAddFriendReq",
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UserId: player.PlayerID,
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},
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TargetUserId: targetUid,
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ApplyPlayerOnlineInfo: &mq.UserBaseInfo{
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UserId: player.PlayerID,
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Nickname: player.NickName,
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PlayerLevel: player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL],
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NameCardId: player.NameCard,
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Signature: player.Signature,
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HeadImageId: player.HeadImage,
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WorldLevel: player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_WORLD_LEVEL],
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},
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},
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},
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})
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} else {
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// 全服离线玩家
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targetPlayer, _, _ := USER_MANAGER.LoadGlobalPlayer(targetUid)
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if targetPlayer == nil {
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logger.Error("apply add friend target player is nil, uid: %v", targetUid)
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return
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}
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_, applyExist := targetPlayer.FriendApplyList[player.PlayerID]
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_, friendExist := targetPlayer.FriendList[player.PlayerID]
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if applyExist || friendExist {
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logger.Error("friend or apply already exist, uid: %v", player.PlayerID)
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return
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}
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targetPlayer.FriendApplyList[player.PlayerID] = true
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USER_MANAGER.SaveTempOfflineUser(targetPlayer)
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}
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return
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}
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_, applyExist := targetPlayer.FriendApplyList[player.PlayerID]
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_, friendExist := targetPlayer.FriendList[player.PlayerID]
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if applyExist || friendExist {
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@@ -253,43 +311,26 @@ func (g *GameManager) AskAddFriendReq(player *model.Player, payloadMsg pb.Messag
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}
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targetPlayer.FriendApplyList[player.PlayerID] = true
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if targetPlayerOnline {
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askAddFriendNotify := &proto.AskAddFriendNotify{
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TargetUid: player.PlayerID,
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}
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askAddFriendNotify.TargetFriendBrief = &proto.FriendBrief{
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Uid: player.PlayerID,
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Nickname: player.NickName,
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Level: player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL],
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ProfilePicture: &proto.ProfilePicture{AvatarId: player.HeadImage},
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WorldLevel: player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_WORLD_LEVEL],
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Signature: player.Signature,
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OnlineState: proto.FriendOnlineState_FRIEND_ONLINE_STATE_ONLINE,
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IsMpModeAvailable: true,
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LastActiveTime: player.OfflineTime,
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NameCardId: player.NameCard,
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Param: (uint32(time.Now().Unix()) - player.OfflineTime) / 3600 / 24,
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IsGameSource: true,
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PlatformType: proto.PlatformType_PLATFORM_TYPE_PC,
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}
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g.SendMsg(cmd.AskAddFriendNotify, targetPlayer.PlayerID, targetPlayer.ClientSeq, askAddFriendNotify)
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// 目标玩家在线则通知
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askAddFriendNotify := &proto.AskAddFriendNotify{
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TargetUid: player.PlayerID,
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}
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askAddFriendRsp := &proto.AskAddFriendRsp{
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TargetUid: targetUid,
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askAddFriendNotify.TargetFriendBrief = &proto.FriendBrief{
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Uid: player.PlayerID,
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Nickname: player.NickName,
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Level: player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL],
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ProfilePicture: &proto.ProfilePicture{AvatarId: player.HeadImage},
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WorldLevel: player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_WORLD_LEVEL],
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Signature: player.Signature,
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OnlineState: proto.FriendOnlineState_FRIEND_ONLINE_STATE_ONLINE,
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IsMpModeAvailable: true,
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LastActiveTime: player.OfflineTime,
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NameCardId: player.NameCard,
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Param: (uint32(time.Now().Unix()) - player.OfflineTime) / 3600 / 24,
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IsGameSource: true,
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PlatformType: proto.PlatformType_PLATFORM_TYPE_PC,
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}
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g.SendMsg(cmd.AskAddFriendRsp, player.PlayerID, player.ClientSeq, askAddFriendRsp)
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}
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func (g *GameManager) AddFriend(player *model.Player, targetUid uint32) {
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player.FriendList[targetUid] = true
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// TODO 同步阻塞待优化
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targetPlayer := USER_MANAGER.LoadTempOfflineUserSync(targetUid)
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if targetPlayer == nil {
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logger.Error("agree friend apply target player is nil, uid: %v", player.PlayerID)
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return
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}
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targetPlayer.FriendList[player.PlayerID] = true
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g.SendMsg(cmd.AskAddFriendNotify, targetPlayer.PlayerID, targetPlayer.ClientSeq, askAddFriendNotify)
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}
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func (g *GameManager) DealAddFriendReq(player *model.Player, payloadMsg pb.Message) {
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@@ -298,8 +339,12 @@ func (g *GameManager) DealAddFriendReq(player *model.Player, payloadMsg pb.Messa
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targetUid := req.TargetUid
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result := req.DealAddFriendResult
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agree := false
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if result == proto.DealAddFriendResultType_DEAL_ADD_FRIEND_RESULT_TYPE_ACCEPT {
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g.AddFriend(player, targetUid)
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agree = true
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}
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if agree {
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player.FriendList[targetUid] = true
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}
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delete(player.FriendApplyList, targetUid)
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@@ -308,6 +353,44 @@ func (g *GameManager) DealAddFriendReq(player *model.Player, payloadMsg pb.Messa
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DealAddFriendResult: result,
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}
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g.SendMsg(cmd.DealAddFriendRsp, player.PlayerID, player.ClientSeq, dealAddFriendRsp)
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if agree {
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targetPlayer := USER_MANAGER.GetOnlineUser(targetUid)
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if targetPlayer == nil {
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// 非本地玩家
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if USER_MANAGER.GetRemoteUserOnlineState(targetUid) {
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// 远程在线玩家
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gsAppId := USER_MANAGER.GetRemoteUserGsAppId(targetUid)
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MESSAGE_QUEUE.SendToGs(gsAppId, &mq.NetMsg{
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MsgType: mq.MsgTypeServer,
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EventId: mq.ServerAddFriendNotify,
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ServerMsg: &mq.ServerMsg{
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AddFriendInfo: &mq.AddFriendInfo{
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OriginInfo: &mq.OriginInfo{
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CmdName: "DealAddFriendReq",
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UserId: player.PlayerID,
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},
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TargetUserId: targetUid,
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ApplyPlayerOnlineInfo: &mq.UserBaseInfo{
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UserId: player.PlayerID,
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},
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},
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},
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})
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} else {
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// 全服离线玩家
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targetPlayer, _, _ := USER_MANAGER.LoadGlobalPlayer(targetUid)
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if targetPlayer == nil {
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logger.Error("apply add friend target player is nil, uid: %v", targetUid)
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return
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}
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targetPlayer.FriendList[player.PlayerID] = true
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USER_MANAGER.SaveTempOfflineUser(targetPlayer)
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}
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return
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}
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targetPlayer.FriendList[player.PlayerID] = true
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}
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}
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func (g *GameManager) GetOnlinePlayerListReq(player *model.Player, payloadMsg pb.Message) {
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@@ -315,6 +398,7 @@ func (g *GameManager) GetOnlinePlayerListReq(player *model.Player, payloadMsg pb
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count := 0
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onlinePlayerList := make([]*model.Player, 0)
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// 优先获取本地的在线玩家
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for _, onlinePlayer := range USER_MANAGER.GetAllOnlineUserList() {
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if onlinePlayer.PlayerID == player.PlayerID {
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continue
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@@ -325,6 +409,19 @@ func (g *GameManager) GetOnlinePlayerListReq(player *model.Player, payloadMsg pb
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break
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}
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}
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if count < 50 {
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// 本地不够时获取远程的在线玩家
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for _, onlinePlayer := range USER_MANAGER.GetRemoteOnlineUserList(50 - count) {
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if onlinePlayer.PlayerID == player.PlayerID {
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continue
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}
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onlinePlayerList = append(onlinePlayerList, onlinePlayer)
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count++
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if count >= 50 {
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break
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}
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}
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}
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getOnlinePlayerListRsp := &proto.GetOnlinePlayerListRsp{
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PlayerInfoList: make([]*proto.OnlinePlayerInfo, 0),
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@@ -344,11 +441,6 @@ func (g *GameManager) GetOnlinePlayerInfoReq(player *model.Player, payloadMsg pb
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return
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}
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// TODO 删除我
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g.JoinPlayerSceneReq(player, &proto.JoinPlayerSceneReq{
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TargetUid: targetUid.TargetUid,
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})
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if USER_MANAGER.GetUserOnlineState(targetUid.TargetUid) {
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g.SendMsg(cmd.GetOnlinePlayerInfoRsp, player.PlayerID, player.ClientSeq, &proto.GetOnlinePlayerInfoRsp{
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TargetUid: targetUid.TargetUid,
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@@ -358,9 +450,9 @@ func (g *GameManager) GetOnlinePlayerInfoReq(player *model.Player, payloadMsg pb
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}
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if USER_MANAGER.GetRemoteUserOnlineState(targetUid.TargetUid) {
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gsAppId := USER_MANAGER.GetRemoteUserGsAppId(targetUid.TargetUid)
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g.messageQueue.SendToGs(gsAppId, &mq.NetMsg{
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MESSAGE_QUEUE.SendToGs(gsAppId, &mq.NetMsg{
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MsgType: mq.MsgTypeServer,
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EventId: mq.ServerGetUserBaseInfoReq,
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EventId: mq.ServerUserBaseInfoReq,
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ServerMsg: &mq.ServerMsg{
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UserBaseInfo: &mq.UserBaseInfo{
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OriginInfo: &mq.OriginInfo{
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@@ -378,6 +470,11 @@ func (g *GameManager) GetOnlinePlayerInfoReq(player *model.Player, payloadMsg pb
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func (g *GameManager) PacketOnlinePlayerInfo(player *model.Player) *proto.OnlinePlayerInfo {
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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worldPlayerNum := uint32(1)
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// TODO 远程玩家的世界内人数
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if world != nil {
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worldPlayerNum = uint32(world.GetWorldPlayerNum())
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}
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onlinePlayerInfo := &proto.OnlinePlayerInfo{
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Uid: player.PlayerID,
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Nickname: player.NickName,
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@@ -386,7 +483,138 @@ func (g *GameManager) PacketOnlinePlayerInfo(player *model.Player) *proto.Online
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NameCardId: player.NameCard,
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Signature: player.Signature,
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ProfilePicture: &proto.ProfilePicture{AvatarId: player.HeadImage},
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CurPlayerNumInWorld: uint32(world.GetWorldPlayerNum()),
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CurPlayerNumInWorld: worldPlayerNum,
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}
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return onlinePlayerInfo
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}
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// 跨服玩家基础数据请求
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func (g *GameManager) ServerUserBaseInfoReq(userBaseInfo *mq.UserBaseInfo, gsAppId string) {
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switch userBaseInfo.OriginInfo.CmdName {
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case "GetOnlinePlayerInfoReq":
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fallthrough
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case "GetPlayerSocialDetailReq":
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player := USER_MANAGER.GetOnlineUser(userBaseInfo.UserId)
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if player == nil {
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logger.Error("player is nil, uid: %v", userBaseInfo.UserId)
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return
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}
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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MESSAGE_QUEUE.SendToGs(gsAppId, &mq.NetMsg{
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MsgType: mq.MsgTypeServer,
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EventId: mq.ServerUserBaseInfoRsp,
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ServerMsg: &mq.ServerMsg{
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UserBaseInfo: &mq.UserBaseInfo{
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OriginInfo: userBaseInfo.OriginInfo,
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UserId: player.PlayerID,
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Nickname: player.NickName,
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PlayerLevel: player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL],
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MpSettingType: uint8(player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_MP_SETTING_TYPE]),
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NameCardId: player.NameCard,
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Signature: player.Signature,
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HeadImageId: player.HeadImage,
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WorldPlayerNum: uint32(world.GetWorldPlayerNum()),
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WorldLevel: player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_WORLD_LEVEL],
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Birthday: player.Birthday,
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},
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},
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})
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}
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}
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func (g *GameManager) ServerUserBaseInfoRsp(userBaseInfo *mq.UserBaseInfo) {
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switch userBaseInfo.OriginInfo.CmdName {
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case "GetOnlinePlayerInfoReq":
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player := USER_MANAGER.GetOnlineUser(userBaseInfo.OriginInfo.UserId)
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if player == nil {
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logger.Error("player is nil, uid: %v", userBaseInfo.OriginInfo.UserId)
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return
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}
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g.SendMsg(cmd.GetOnlinePlayerInfoRsp, player.PlayerID, player.ClientSeq, &proto.GetOnlinePlayerInfoRsp{
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TargetUid: userBaseInfo.UserId,
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TargetPlayerInfo: &proto.OnlinePlayerInfo{
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Uid: userBaseInfo.UserId,
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Nickname: userBaseInfo.Nickname,
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PlayerLevel: userBaseInfo.PlayerLevel,
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MpSettingType: proto.MpSettingType(userBaseInfo.MpSettingType),
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NameCardId: userBaseInfo.NameCardId,
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Signature: userBaseInfo.Signature,
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ProfilePicture: &proto.ProfilePicture{AvatarId: userBaseInfo.HeadImageId},
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CurPlayerNumInWorld: userBaseInfo.WorldPlayerNum,
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},
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})
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case "GetPlayerSocialDetailReq":
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player := USER_MANAGER.GetOnlineUser(userBaseInfo.OriginInfo.UserId)
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if player == nil {
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logger.Error("player is nil, uid: %v", userBaseInfo.OriginInfo.UserId)
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return
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}
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_, exist := player.FriendList[userBaseInfo.UserId]
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socialDetail := &proto.SocialDetail{
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Uid: userBaseInfo.UserId,
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ProfilePicture: &proto.ProfilePicture{AvatarId: userBaseInfo.HeadImageId},
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Nickname: userBaseInfo.Nickname,
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Signature: userBaseInfo.Signature,
|
||||
Level: userBaseInfo.PlayerLevel,
|
||||
Birthday: &proto.Birthday{Month: uint32(userBaseInfo.Birthday[0]), Day: uint32(userBaseInfo.Birthday[1])},
|
||||
WorldLevel: userBaseInfo.WorldLevel,
|
||||
NameCardId: userBaseInfo.NameCardId,
|
||||
IsShowAvatar: false,
|
||||
FinishAchievementNum: 0,
|
||||
IsFriend: exist,
|
||||
}
|
||||
getPlayerSocialDetailRsp := &proto.GetPlayerSocialDetailRsp{
|
||||
DetailData: socialDetail,
|
||||
}
|
||||
g.SendMsg(cmd.GetPlayerSocialDetailRsp, player.PlayerID, player.ClientSeq, getPlayerSocialDetailRsp)
|
||||
}
|
||||
}
|
||||
|
||||
// 跨服添加好友通知
|
||||
|
||||
func (g *GameManager) ServerAddFriendNotify(addFriendInfo *mq.AddFriendInfo) {
|
||||
switch addFriendInfo.OriginInfo.CmdName {
|
||||
case "AskAddFriendReq":
|
||||
targetPlayer := USER_MANAGER.GetOnlineUser(addFriendInfo.TargetUserId)
|
||||
if targetPlayer == nil {
|
||||
logger.Error("player is nil, uid: %v", addFriendInfo.TargetUserId)
|
||||
return
|
||||
}
|
||||
_, applyExist := targetPlayer.FriendApplyList[addFriendInfo.ApplyPlayerOnlineInfo.UserId]
|
||||
_, friendExist := targetPlayer.FriendList[addFriendInfo.ApplyPlayerOnlineInfo.UserId]
|
||||
if applyExist || friendExist {
|
||||
logger.Error("friend or apply already exist, uid: %v", addFriendInfo.ApplyPlayerOnlineInfo.UserId)
|
||||
return
|
||||
}
|
||||
targetPlayer.FriendApplyList[addFriendInfo.ApplyPlayerOnlineInfo.UserId] = true
|
||||
|
||||
// 目标玩家在线则通知
|
||||
askAddFriendNotify := &proto.AskAddFriendNotify{
|
||||
TargetUid: addFriendInfo.ApplyPlayerOnlineInfo.UserId,
|
||||
}
|
||||
askAddFriendNotify.TargetFriendBrief = &proto.FriendBrief{
|
||||
Uid: addFriendInfo.ApplyPlayerOnlineInfo.UserId,
|
||||
Nickname: addFriendInfo.ApplyPlayerOnlineInfo.Nickname,
|
||||
Level: addFriendInfo.ApplyPlayerOnlineInfo.PlayerLevel,
|
||||
ProfilePicture: &proto.ProfilePicture{AvatarId: addFriendInfo.ApplyPlayerOnlineInfo.HeadImageId},
|
||||
WorldLevel: addFriendInfo.ApplyPlayerOnlineInfo.WorldLevel,
|
||||
Signature: addFriendInfo.ApplyPlayerOnlineInfo.Signature,
|
||||
OnlineState: proto.FriendOnlineState_FRIEND_ONLINE_STATE_ONLINE,
|
||||
IsMpModeAvailable: true,
|
||||
LastActiveTime: 0,
|
||||
NameCardId: addFriendInfo.ApplyPlayerOnlineInfo.NameCardId,
|
||||
Param: 0,
|
||||
IsGameSource: true,
|
||||
PlatformType: proto.PlatformType_PLATFORM_TYPE_PC,
|
||||
}
|
||||
g.SendMsg(cmd.AskAddFriendNotify, targetPlayer.PlayerID, targetPlayer.ClientSeq, askAddFriendNotify)
|
||||
case "DealAddFriendReq":
|
||||
targetPlayer := USER_MANAGER.GetOnlineUser(addFriendInfo.TargetUserId)
|
||||
if targetPlayer == nil {
|
||||
logger.Error("player is nil, uid: %v", addFriendInfo.TargetUserId)
|
||||
return
|
||||
}
|
||||
targetPlayer.FriendList[addFriendInfo.ApplyPlayerOnlineInfo.UserId] = true
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user