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修复一些小问题
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@@ -363,7 +363,10 @@ func (g *GameManager) CreatePlayer(userId uint32, nickName string, mainCharAvata
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// 添加选定的主角
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player.AddAvatar(mainCharAvatarId)
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// 添加初始武器
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avatarDataConfig := gdc.CONF.AvatarDataMap[int32(mainCharAvatarId)]
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avatarDataConfig, ok := gdc.CONF.AvatarDataMap[int32(mainCharAvatarId)]
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if !ok {
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logger.LOG.Error("avatarDataConfig error, mainCharAvatarId: %v", mainCharAvatarId)
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}
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weaponId := uint64(g.snowflake.GenId())
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player.AddWeapon(uint32(avatarDataConfig.InitialWeapon), weaponId)
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// 角色装上初始武器
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