mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-23 14:32:27 +08:00
修复一些小问题
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@@ -3,7 +3,6 @@ package config
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import (
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"encoding/json"
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"hk4e/logger"
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"io/ioutil"
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"os"
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"strings"
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)
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@@ -24,7 +23,7 @@ type AbilityEmbryoEntry struct {
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func (g *GameDataConfig) loadAbilityEmbryos() {
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dirPath := g.binPrefix + "Avatar"
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fileList, err := ioutil.ReadDir(dirPath)
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fileList, err := os.ReadDir(dirPath)
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if err != nil {
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logger.LOG.Error("open dir error: %v", err)
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return
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@@ -3,7 +3,6 @@ package config
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import (
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appConfig "hk4e/common/config"
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"hk4e/logger"
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"io/ioutil"
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"os"
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)
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@@ -141,7 +140,7 @@ func (g *GameDataConfig) WriteWorldTerrain(data []byte) {
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logger.LOG.Error("open game data world static dir error: %v", err)
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return
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}
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err = ioutil.WriteFile(resourcePath+"/WorldStatic/world_terrain.bin", data, 0644)
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err = os.WriteFile(resourcePath+"/WorldStatic/world_terrain.bin", data, 0644)
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if err != nil {
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logger.LOG.Error("write world terrain file error: %v", err)
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return
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@@ -3,7 +3,6 @@ package config
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import (
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"encoding/json"
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"hk4e/logger"
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"io/ioutil"
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"os"
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"strings"
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)
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@@ -55,7 +54,7 @@ func (g *GameDataConfig) loadOpenConfig() {
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folderNames := []string{"Talent/EquipTalents", "Talent/AvatarTalents"}
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for _, v := range folderNames {
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dirPath := g.binPrefix + v
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fileList, err := ioutil.ReadDir(dirPath)
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fileList, err := os.ReadDir(dirPath)
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if err != nil {
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logger.LOG.Error("open dir error: %v", err)
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return
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@@ -3,7 +3,6 @@ package config
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import (
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"encoding/json"
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"hk4e/logger"
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"io/ioutil"
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"os"
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"strconv"
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"strings"
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@@ -37,7 +36,7 @@ func (g *GameDataConfig) loadScenePoints() {
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g.ScenePointEntries = make(map[string]*ScenePointEntry)
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g.ScenePointIdList = make([]int32, 0)
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dirPath := g.binPrefix + "Scene/Point"
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fileList, err := ioutil.ReadDir(dirPath)
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fileList, err := os.ReadDir(dirPath)
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if err != nil {
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logger.LOG.Error("open dir error: %v", err)
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return
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