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新增任务触发条件
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@@ -436,6 +436,7 @@ func (g *Game) EvtDoSkillSuccNotify(player *model.Player, payloadMsg pb.Message)
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logger.Debug("EvtDoSkillSuccNotify: %v", req)
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// 处理技能开始的耐力消耗
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g.SkillStartStamina(player, req.CasterId, req.SkillId)
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g.TriggerQuest(player, constant.QUEST_FINISH_COND_TYPE_SKILL, "", int32(req.SkillId))
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}
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func (g *Game) EvtAvatarEnterFocusNotify(player *model.Player, payloadMsg pb.Message) {
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