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战斗属性使用角色结构数据
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@@ -709,8 +709,8 @@ func (g *GameManager) PacketSceneEntityInfoAvatar(scene *Scene, player *model.Pl
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Val: int64(avatar.SatiationPenalty)},
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},
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},
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FightPropList: g.PacketFightPropMapToPbFightPropList(entity.fightProp),
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LifeState: uint32(entity.lifeState),
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FightPropList: g.PacketFightPropMapToPbFightPropList(avatar.FightPropMap),
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LifeState: uint32(avatar.LifeState),
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AnimatorParaList: make([]*proto.AnimatorParameterValueInfoPair, 0),
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Entity: &proto.SceneEntityInfo_Avatar{
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Avatar: g.PacketSceneAvatarInfo(scene, player, avatarId),
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