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多人世界ability转发优化
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@@ -2,6 +2,7 @@ package model
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import (
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"go.mongodb.org/mongo-driver/bson/primitive"
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"hk4e/protocol/proto"
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)
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const (
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@@ -65,7 +66,8 @@ type Player struct {
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SceneLoadState int `bson:"-"` // 场景加载状态
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CoopApplyMap map[uint32]int64 `bson:"-"` // 敲门申请的玩家uid及时间
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StaminaInfo *StaminaInfo `bson:"-"` // 耐力临时数据
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ClientSeq uint32 `bson:"-"`
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ClientSeq uint32 `bson:"-"` // 客户端发包请求的序号
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AbilityInvokeHandler *InvokeHandler[proto.AbilityInvokeEntry]
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}
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func (p *Player) GetNextGameObjectGuid() uint64 {
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