mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
整理场景实体相关,优化同步
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@@ -18,36 +18,32 @@ func (g *GameManager) ChangeAvatarReq(player *model.Player, payloadMsg pb.Messag
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targetAvatarGuid := req.Guid
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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scene := world.GetSceneById(player.SceneId)
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playerTeamEntity := scene.GetPlayerTeamEntity(player.PlayerID)
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targetAvatarId := player.GetAvatarIdByGuid(targetAvatarGuid)
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oldAvatarId := world.GetPlayerActiveAvatarId(player)
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oldAvatar := player.AvatarMap[oldAvatarId]
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if oldAvatar.Guid == targetAvatarGuid {
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logger.LOG.Error("can not change to the same avatar, uid: %v, oldAvatarId: %v, oldAvatarGuid: %v", player.PlayerID, oldAvatarId, oldAvatar.Guid)
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if targetAvatarId == oldAvatarId {
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logger.LOG.Error("can not change to the same avatar, uid: %v, oldAvatarId: %v, targetAvatarId: %v", player.PlayerID, oldAvatarId, targetAvatarId)
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return
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}
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index := -1
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for avatarIndex, avatarId := range world.GetPlayerAvatarIdList(player) {
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if targetAvatarGuid == player.AvatarMap[avatarId].Guid {
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index = avatarIndex
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}
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}
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if index == -1 {
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logger.LOG.Error("can not find the target avatar in team, uid: %v, target avatar guid: %v", player.PlayerID, targetAvatarGuid)
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newAvatarIndex := world.GetPlayerAvatarIndexByAvatarId(player, targetAvatarId)
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if newAvatarIndex == -1 {
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logger.LOG.Error("can not find the target avatar in team, uid: %v, targetAvatarId: %v", player.PlayerID, targetAvatarId)
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return
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}
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if !world.multiplayer {
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player.TeamConfig.CurrAvatarIndex = uint8(index)
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player.TeamConfig.CurrAvatarIndex = uint8(newAvatarIndex)
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}
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world.SetPlayerLocalAvatarIndex(player, index)
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entity := scene.GetEntity(playerTeamEntity.avatarEntityMap[oldAvatarId])
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if entity == nil {
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world.SetPlayerAvatarIndex(player, newAvatarIndex)
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oldAvatarEntityId := world.GetPlayerWorldAvatarEntityId(player, oldAvatarId)
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oldAvatarEntity := scene.GetEntity(oldAvatarEntityId)
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if oldAvatarEntity == nil {
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logger.LOG.Error("can not find old avatar entity, entity id: %v", oldAvatarEntityId)
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return
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}
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entity.moveState = uint16(proto.MotionState_MOTION_STATE_STANDBY)
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oldAvatarEntity.moveState = uint16(proto.MotionState_MOTION_STATE_STANDBY)
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sceneEntityDisappearNotify := &proto.SceneEntityDisappearNotify{
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DisappearType: proto.VisionType_VISION_TYPE_REPLACE,
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EntityList: []uint32{playerTeamEntity.avatarEntityMap[oldAvatarId]},
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EntityList: []uint32{oldAvatarEntity.id},
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}
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for _, scenePlayer := range scene.playerMap {
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g.SendMsg(cmd.SceneEntityDisappearNotify, scenePlayer.PlayerID, scenePlayer.ClientSeq, sceneEntityDisappearNotify)
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@@ -57,7 +53,7 @@ func (g *GameManager) ChangeAvatarReq(player *model.Player, payloadMsg pb.Messag
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newAvatarEntity := g.PacketSceneEntityInfoAvatar(scene, player, newAvatarId)
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sceneEntityAppearNotify := &proto.SceneEntityAppearNotify{
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AppearType: proto.VisionType_VISION_TYPE_REPLACE,
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Param: playerTeamEntity.avatarEntityMap[oldAvatarId],
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Param: oldAvatarEntity.id,
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EntityList: []*proto.SceneEntityInfo{newAvatarEntity},
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}
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for _, scenePlayer := range scene.playerMap {
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@@ -65,7 +61,6 @@ func (g *GameManager) ChangeAvatarReq(player *model.Player, payloadMsg pb.Messag
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}
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changeAvatarRsp := &proto.ChangeAvatarRsp{
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Retcode: int32(proto.Retcode_RET_SUCC),
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CurGuid: targetAvatarGuid,
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}
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g.SendMsg(cmd.ChangeAvatarRsp, player.PlayerID, player.ClientSeq, changeAvatarRsp)
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@@ -98,8 +93,7 @@ func (g *GameManager) SetUpAvatarTeamReq(player *model.Player, payloadMsg pb.Mes
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}
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}
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}
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player.TeamConfig.ClearTeamAvatar(uint8(teamId - 1))
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player.TeamConfig.SetTeamAvatar(uint8(teamId-1), avatarIdList)
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player.TeamConfig.GetTeamByIndex(uint8(teamId - 1)).SetAvatarIdList(avatarIdList)
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avatarTeamUpdateNotify := &proto.AvatarTeamUpdateNotify{
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AvatarTeamMap: make(map[uint32]*proto.AvatarTeam),
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@@ -117,27 +111,25 @@ func (g *GameManager) SetUpAvatarTeamReq(player *model.Player, payloadMsg pb.Mes
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g.SendMsg(cmd.AvatarTeamUpdateNotify, player.PlayerID, player.ClientSeq, avatarTeamUpdateNotify)
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if selfTeam {
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player.TeamConfig.CurrAvatarIndex = 0
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player.TeamConfig.UpdateTeam()
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world.SetPlayerLocalAvatarIndex(player, 0)
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//player.TeamConfig.UpdateTeam()
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world.SetPlayerLocalTeam(player, avatarIdList)
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world.UpdateMultiplayerTeam()
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scene := world.GetSceneById(player.SceneId)
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scene.UpdatePlayerTeamEntity(player)
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world.InitPlayerWorldAvatar(player)
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currAvatarGuid := req.CurAvatarGuid
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currAvatarId := player.GetAvatarIdByGuid(currAvatarGuid)
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currAvatarIndex := world.GetPlayerAvatarIndexByAvatarId(player, currAvatarId)
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player.TeamConfig.CurrAvatarIndex = uint8(currAvatarIndex)
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world.SetPlayerAvatarIndex(player, currAvatarIndex)
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sceneTeamUpdateNotify := g.PacketSceneTeamUpdateNotify(world)
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g.SendMsg(cmd.SceneTeamUpdateNotify, player.PlayerID, player.ClientSeq, sceneTeamUpdateNotify)
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}
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activeAvatarId := world.GetPlayerActiveAvatarId(player)
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setUpAvatarTeamRsp := &proto.SetUpAvatarTeamRsp{
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TeamId: teamId,
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CurAvatarGuid: player.AvatarMap[activeAvatarId].Guid,
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AvatarTeamGuidList: make([]uint64, 0),
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}
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team := player.TeamConfig.GetTeamByIndex(uint8(teamId - 1))
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for _, avatarId := range team.GetAvatarIdList() {
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setUpAvatarTeamRsp.AvatarTeamGuidList = append(setUpAvatarTeamRsp.AvatarTeamGuidList, player.AvatarMap[avatarId].Guid)
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TeamId: req.TeamId,
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CurAvatarGuid: req.CurAvatarGuid,
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AvatarTeamGuidList: req.AvatarTeamGuidList,
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}
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g.SendMsg(cmd.SetUpAvatarTeamRsp, player.PlayerID, player.ClientSeq, setUpAvatarTeamRsp)
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}
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@@ -157,12 +149,11 @@ func (g *GameManager) ChooseCurAvatarTeamReq(player *model.Player, payloadMsg pb
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}
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player.TeamConfig.CurrTeamIndex = uint8(teamId) - 1
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player.TeamConfig.CurrAvatarIndex = 0
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player.TeamConfig.UpdateTeam()
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world.SetPlayerLocalAvatarIndex(player, 0)
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//player.TeamConfig.UpdateTeam()
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world.SetPlayerAvatarIndex(player, 0)
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world.SetPlayerLocalTeam(player, team.GetAvatarIdList())
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world.UpdateMultiplayerTeam()
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scene := world.GetSceneById(player.SceneId)
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scene.UpdatePlayerTeamEntity(player)
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world.InitPlayerWorldAvatar(player)
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sceneTeamUpdateNotify := g.PacketSceneTeamUpdateNotify(world)
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g.SendMsg(cmd.SceneTeamUpdateNotify, player.PlayerID, player.ClientSeq, sceneTeamUpdateNotify)
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@@ -188,20 +179,21 @@ func (g *GameManager) ChangeMpTeamAvatarReq(player *model.Player, payloadMsg pb.
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avatarIdList = append(avatarIdList, avatarId)
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}
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world.SetPlayerLocalTeam(player, avatarIdList)
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world.SetPlayerLocalAvatarIndex(player, 0)
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world.UpdateMultiplayerTeam()
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scene := world.GetSceneById(player.SceneId)
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scene.UpdatePlayerTeamEntity(player)
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world.InitPlayerWorldAvatar(player)
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currAvatarGuid := req.CurAvatarGuid
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currAvatarId := player.GetAvatarIdByGuid(currAvatarGuid)
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newAvatarIndex := world.GetPlayerAvatarIndexByAvatarId(player, currAvatarId)
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world.SetPlayerAvatarIndex(player, newAvatarIndex)
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for _, worldPlayer := range world.playerMap {
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sceneTeamUpdateNotify := g.PacketSceneTeamUpdateNotify(world)
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g.SendMsg(cmd.SceneTeamUpdateNotify, worldPlayer.PlayerID, worldPlayer.ClientSeq, sceneTeamUpdateNotify)
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}
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avatarId := world.GetPlayerActiveAvatarId(player)
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avatar := player.AvatarMap[avatarId]
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changeMpTeamAvatarRsp := &proto.ChangeMpTeamAvatarRsp{
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CurAvatarGuid: avatar.Guid,
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CurAvatarGuid: req.CurAvatarGuid,
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AvatarGuidList: req.AvatarGuidList,
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}
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g.SendMsg(cmd.ChangeMpTeamAvatarRsp, player.PlayerID, player.ClientSeq, changeMpTeamAvatarRsp)
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@@ -212,11 +204,10 @@ func (g *GameManager) PacketSceneTeamUpdateNotify(world *World) *proto.SceneTeam
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IsInMp: world.multiplayer,
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}
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empty := new(proto.AbilitySyncStateInfo)
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for _, worldTeamAvatar := range world.GetWorldTeamAvatarList() {
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worldPlayer := USER_MANAGER.GetOnlineUser(worldTeamAvatar.uid)
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for _, worldAvatar := range world.GetWorldAvatarList() {
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worldPlayer := USER_MANAGER.GetOnlineUser(worldAvatar.uid)
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worldPlayerScene := world.GetSceneById(worldPlayer.SceneId)
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worldPlayerTeamEntity := worldPlayerScene.GetPlayerTeamEntity(worldPlayer.PlayerID)
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worldPlayerAvatar := worldPlayer.AvatarMap[worldTeamAvatar.avatarId]
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worldPlayerAvatar := worldPlayer.AvatarMap[worldAvatar.avatarId]
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equipIdList := make([]uint32, 0)
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weapon := worldPlayerAvatar.EquipWeapon
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equipIdList = append(equipIdList, weapon.ItemId)
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@@ -224,25 +215,32 @@ func (g *GameManager) PacketSceneTeamUpdateNotify(world *World) *proto.SceneTeam
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equipIdList = append(equipIdList, reliquary.ItemId)
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}
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sceneTeamAvatar := &proto.SceneTeamAvatar{
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PlayerUid: worldPlayer.PlayerID,
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AvatarGuid: worldPlayerAvatar.Guid,
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SceneId: worldPlayer.SceneId,
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EntityId: worldPlayerTeamEntity.avatarEntityMap[worldTeamAvatar.avatarId],
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SceneEntityInfo: g.PacketSceneEntityInfoAvatar(worldPlayerScene, worldPlayer, worldTeamAvatar.avatarId),
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WeaponGuid: worldPlayerAvatar.EquipWeapon.Guid,
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WeaponEntityId: worldPlayerTeamEntity.weaponEntityMap[worldPlayerAvatar.EquipWeapon.WeaponId],
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IsPlayerCurAvatar: world.GetPlayerActiveAvatarId(worldPlayer) == worldTeamAvatar.avatarId,
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IsOnScene: world.GetPlayerActiveAvatarId(worldPlayer) == worldTeamAvatar.avatarId,
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AvatarAbilityInfo: empty,
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PlayerUid: worldPlayer.PlayerID,
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AvatarGuid: worldPlayerAvatar.Guid,
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SceneId: worldPlayer.SceneId,
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EntityId: world.GetPlayerWorldAvatarEntityId(worldPlayer, worldAvatar.avatarId),
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SceneEntityInfo: g.PacketSceneEntityInfoAvatar(worldPlayerScene, worldPlayer, worldAvatar.avatarId),
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WeaponGuid: worldPlayerAvatar.EquipWeapon.Guid,
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WeaponEntityId: world.GetPlayerWorldAvatarWeaponEntityId(worldPlayer, worldAvatar.avatarId),
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IsPlayerCurAvatar: world.GetPlayerActiveAvatarId(worldPlayer) == worldAvatar.avatarId,
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IsOnScene: world.GetPlayerActiveAvatarId(worldPlayer) == worldAvatar.avatarId,
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AvatarAbilityInfo: &proto.AbilitySyncStateInfo{
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IsInited: len(worldAvatar.abilityList) != 0,
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DynamicValueMap: nil,
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AppliedAbilities: worldAvatar.abilityList,
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AppliedModifiers: worldAvatar.modifierList,
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MixinRecoverInfos: nil,
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SgvDynamicValueMap: nil,
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},
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WeaponAbilityInfo: empty,
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AbilityControlBlock: new(proto.AbilityControlBlock),
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}
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if world.multiplayer {
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sceneTeamAvatar.AvatarInfo = g.PacketAvatarInfo(worldPlayerAvatar)
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sceneTeamAvatar.SceneAvatarInfo = g.PacketSceneAvatarInfo(worldPlayerScene, worldPlayer, worldTeamAvatar.avatarId)
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sceneTeamAvatar.SceneAvatarInfo = g.PacketSceneAvatarInfo(worldPlayerScene, worldPlayer, worldAvatar.avatarId)
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}
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// add AbilityControlBlock
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avatarDataConfig := gdc.CONF.AvatarDataMap[int32(worldTeamAvatar.avatarId)]
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avatarDataConfig := gdc.CONF.AvatarDataMap[int32(worldAvatar.avatarId)]
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acb := sceneTeamAvatar.AbilityControlBlock
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embryoId := 0
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// add avatar abilities
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