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https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
整理场景实体相关,优化同步
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@@ -31,7 +31,7 @@ func (g *GameManager) OnLoginOk(userId uint32, player *model.Player, clientSeq u
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// 初始化
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player.InitAll()
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player.TeamConfig.UpdateTeam()
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//player.TeamConfig.UpdateTeam()
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// 创建世界
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world := WORLD_MANAGER.CreateWorld(player)
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world.AddPlayer(player, player.SceneId)
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@@ -287,7 +287,7 @@ func (g *GameManager) CreatePlayer(userId uint32, nickName string, mainCharAvata
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player.Signature = ""
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player.MainCharAvatarId = mainCharAvatarId
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player.HeadImage = mainCharAvatarId
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player.Birthday = [2]uint8{0, 0}
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player.Birthday = []uint8{0, 0}
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player.NameCard = 210001
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player.NameCardList = make([]uint32, 0)
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player.NameCardList = append(player.NameCardList, 210001, 210042)
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@@ -373,7 +373,7 @@ func (g *GameManager) CreatePlayer(userId uint32, nickName string, mainCharAvata
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player.WearWeapon(mainCharAvatarId, weaponId)
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player.TeamConfig = model.NewTeamInfo()
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player.TeamConfig.SetTeamAvatar(0, []uint32{mainCharAvatarId})
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player.TeamConfig.GetActiveTeam().SetAvatarIdList([]uint32{mainCharAvatarId})
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return player
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}
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