整理场景实体相关,优化同步

This commit is contained in:
huangxiaolei
2022-12-12 10:24:59 +08:00
parent 7fa4cd7f10
commit 62b08c2ac7
20 changed files with 847 additions and 1012 deletions
+3 -3
View File
@@ -31,7 +31,7 @@ func (g *GameManager) OnLoginOk(userId uint32, player *model.Player, clientSeq u
// 初始化
player.InitAll()
player.TeamConfig.UpdateTeam()
//player.TeamConfig.UpdateTeam()
// 创建世界
world := WORLD_MANAGER.CreateWorld(player)
world.AddPlayer(player, player.SceneId)
@@ -287,7 +287,7 @@ func (g *GameManager) CreatePlayer(userId uint32, nickName string, mainCharAvata
player.Signature = ""
player.MainCharAvatarId = mainCharAvatarId
player.HeadImage = mainCharAvatarId
player.Birthday = [2]uint8{0, 0}
player.Birthday = []uint8{0, 0}
player.NameCard = 210001
player.NameCardList = make([]uint32, 0)
player.NameCardList = append(player.NameCardList, 210001, 210042)
@@ -373,7 +373,7 @@ func (g *GameManager) CreatePlayer(userId uint32, nickName string, mainCharAvata
player.WearWeapon(mainCharAvatarId, weaponId)
player.TeamConfig = model.NewTeamInfo()
player.TeamConfig.SetTeamAvatar(0, []uint32{mainCharAvatarId})
player.TeamConfig.GetActiveTeam().SetAvatarIdList([]uint32{mainCharAvatarId})
return player
}