法器角色轻击消耗修复

This commit is contained in:
UnKownOwO
2022-12-20 08:58:45 +08:00
parent 64c2244877
commit 61e8ed92b1
2 changed files with 13 additions and 5 deletions
+8 -2
View File
@@ -58,8 +58,14 @@ func (g *GameManager) HandleAbilityStamina(player *model.Player, entry *proto.Ab
if avatarAbility == nil {
return
}
// 重击对应的耐力消耗
g.ChargedAttackStamina(player, worldAvatar, avatarAbility)
// 距离技能开始过去的时间
pastTime := time.Now().UnixMilli() - player.StaminaInfo.LastSkillTime
// 法器角色轻击也会算触发重击消耗
// 所以通过策略判断 必须距离技能开始过去200ms才算重击
if player.StaminaInfo.LastSkillId == uint32(avatarAbility.AvatarSkillId) && pastTime > 200 {
// 重击对应的耐力消耗
g.ChargedAttackStamina(player, worldAvatar, avatarAbility)
}
default:
break
}